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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Revised 4E Rules for large groups
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<blockquote data-quote="eamon" data-source="post: 5098482" data-attributes="member: 51942"><p>Other things that slow down the game:</p><p></p><p></p><ul> <li data-xf-list-type="ul">Marks</li> <li data-xf-list-type="ul">Immediate Actions that require some thought on when to use them</li> <li data-xf-list-type="ul">Readied Actions + Delays</li> <li data-xf-list-type="ul">Not knowing the defenses you're trying to hit.</li> <li data-xf-list-type="ul">Powers that cause frequent changes in to-hit or damage</li> <li data-xf-list-type="ul">Powers that cause effects that are resolved later</li> </ul><p>Basically anything that happens outside of your turn and isn't trivial: e.g. Dimensional Vortex (swordmage 3): it's an immediate action ranged attack. This requires serious interruption because it's a die-roll, and furthermore, it requires some thought (1/enc but usable commonly more often than that), and, finally, it's ranged, so it in turn can provoke OA's.</p><p></p><p>Powers that grant temporary bonuses and/or penalties really up the amount of administration needed. The constantly fluxing penalties on various enemies which further differs per target due to marks and/or cover/concealment coupled with the everchanging bonuses (ok, now <em>you </em>have <em>this</em> bonus but only vs. him - oh, no on all attacks or whatever) means that many attacks involve a time-consuming "did you remember this penalty/bonus?" phase.</p><p></p><p>In small parties, there will be a small selection of these kind of bonuses meaning that the same thing comes up all the time. In large parties, you'll see multiple leaders+controllers, and things get chaotic with different types of bonuses that may or may not stack and that have different limitations - not to mention that there are obviously more effects in-flight at any one time.</p><p></p><p>I'm not sure that'll fly in your group, but you <em>could</em> try banning marks (and that means essentially no defenders), and frowning on too many leaders. Add in circular initiative, and you should have quite a bit fewer interruptions each round, not to mention a less grindy party composition.</p></blockquote><p></p>
[QUOTE="eamon, post: 5098482, member: 51942"] Other things that slow down the game: [LIST] [*]Marks [*]Immediate Actions that require some thought on when to use them [*]Readied Actions + Delays [*]Not knowing the defenses you're trying to hit. [*]Powers that cause frequent changes in to-hit or damage [*]Powers that cause effects that are resolved later [/LIST] Basically anything that happens outside of your turn and isn't trivial: e.g. Dimensional Vortex (swordmage 3): it's an immediate action ranged attack. This requires serious interruption because it's a die-roll, and furthermore, it requires some thought (1/enc but usable commonly more often than that), and, finally, it's ranged, so it in turn can provoke OA's. Powers that grant temporary bonuses and/or penalties really up the amount of administration needed. The constantly fluxing penalties on various enemies which further differs per target due to marks and/or cover/concealment coupled with the everchanging bonuses (ok, now [I]you [/I]have [I]this[/I] bonus but only vs. him - oh, no on all attacks or whatever) means that many attacks involve a time-consuming "did you remember this penalty/bonus?" phase. In small parties, there will be a small selection of these kind of bonuses meaning that the same thing comes up all the time. In large parties, you'll see multiple leaders+controllers, and things get chaotic with different types of bonuses that may or may not stack and that have different limitations - not to mention that there are obviously more effects in-flight at any one time. I'm not sure that'll fly in your group, but you [I]could[/I] try banning marks (and that means essentially no defenders), and frowning on too many leaders. Add in circular initiative, and you should have quite a bit fewer interruptions each round, not to mention a less grindy party composition. [/QUOTE]
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