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D&D Older Editions
Revised 4E Wizard Class with Freeform Spellcasting System
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<blockquote data-quote="Upper_Krust" data-source="post: 5787173" data-attributes="member: 326"><p>Hey Keenberg! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I was actually talking about designers not players (I should have specified).</p><p></p><p>How many powers in the PHB are virtually the same but higher level? Or with a minor tweak. Each new power in the PHB is an extra 10 lines of space.</p><p></p><p>I haven't read supplementary 4E Wizard books but how many "new" powers are just old powers given a minor facelift.</p><p></p><p></p><p></p><p>I remember when 4E came out people thought the At-Will/Encounter/Daily paradigm was more complicated. But once they familiarised themselves with it, the system became second nature.</p><p></p><p></p><p></p><p>Thanks for the wonderful compliment. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p><p></p><p> </p><p></p><p>Incidently, I am thinking that I'll change the second draft as follows:</p><p></p><p>Wizard knows all Energy Types = d4 damage</p><p>4 Energy Types = d6 damage</p><p>2 Energy Types = d8 damage</p><p>1 Energy Type = d10 damage</p><p></p><p></p><p></p><p>No. Thats how it should work, you want Wizard players to "feel" like they are a wizard by <u>using their intelligence</u> to shape the spells to best suit the circumstances. You can just (be lazy and) pick energy type + condition + delivery system and cast the spell, or you can play it smart tailor your spell to the situation. Its such a rewarding mechanic.</p><p></p><p> </p><p></p><p>So you are saying a particular player might make a note of their favourite combinations...writing them down in a (spell) book perhaps...? </p><p></p><p>I mean can it get any more perfect! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p></p><p></p><p>The great thing about this approach is that even if you find a favourite spell to cast (Hey it worked for Bigby!). Your favourite At-Will won't be the same as Encounter or Daily. Plus once the number of dice increases (as you level up) you'll want to experiment again.</p><p></p><p></p><p> </p><p>Again though, lets say a player finds a spell attack they like to use and they use it most of the time...how is that any different than 4E already with its limited options? Plus, no single spell will be the best option in every circumstance, but, unlike the official wizard class, this freeform spellcasting system gives you the option to not only change on the fly, but also actually rewards a player for using their intelligence.</p><p></p><p><strong>Imagine that! People who want to play a wizard are rewarded by the mechanics of the game for being smart!</strong> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p></p><p></p><p>Agreed. The system is about as simple as you'd want spellcaster to be.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5787173, member: 326"] Hey Keenberg! :) :) I was actually talking about designers not players (I should have specified). How many powers in the PHB are virtually the same but higher level? Or with a minor tweak. Each new power in the PHB is an extra 10 lines of space. I haven't read supplementary 4E Wizard books but how many "new" powers are just old powers given a minor facelift. I remember when 4E came out people thought the At-Will/Encounter/Daily paradigm was more complicated. But once they familiarised themselves with it, the system became second nature. Thanks for the wonderful compliment. :o Incidently, I am thinking that I'll change the second draft as follows: Wizard knows all Energy Types = d4 damage 4 Energy Types = d6 damage 2 Energy Types = d8 damage 1 Energy Type = d10 damage No. Thats how it should work, you want Wizard players to "feel" like they are a wizard by [U]using their intelligence[/U] to shape the spells to best suit the circumstances. You can just (be lazy and) pick energy type + condition + delivery system and cast the spell, or you can play it smart tailor your spell to the situation. Its such a rewarding mechanic. So you are saying a particular player might make a note of their favourite combinations...writing them down in a (spell) book perhaps...? I mean can it get any more perfect! :D The great thing about this approach is that even if you find a favourite spell to cast (Hey it worked for Bigby!). Your favourite At-Will won't be the same as Encounter or Daily. Plus once the number of dice increases (as you level up) you'll want to experiment again. Again though, lets say a player finds a spell attack they like to use and they use it most of the time...how is that any different than 4E already with its limited options? Plus, no single spell will be the best option in every circumstance, but, unlike the official wizard class, this freeform spellcasting system gives you the option to not only change on the fly, but also actually rewards a player for using their intelligence. [B]Imagine that! People who want to play a wizard are rewarded by the mechanics of the game for being smart![/B] ;) Agreed. The system is about as simple as you'd want spellcaster to be. [/QUOTE]
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