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Revised 4E Wizard Class with Freeform Spellcasting System
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<blockquote data-quote="Keenberg" data-source="post: 5787370" data-attributes="member: 88833"><p>Check out his webpage, he has ylthe fighter overhaul up too. The idea is that all classes would be fundamentally different and more flexible. As to who would need supporting characters, have you forgotten how squishy wizards are? Wizards need non-wizards to keep them from getting killed. Doing a knock-prone burst at level one does no damage, so it doesn't progress the PC through the battle if that is all he does. Eventually, a monster is going to get to the wizard(s) and lay him/them low. </p><p></p><p> So print it out/make a photocopy from the PHB. It then replaces a good portion of the traditional character sheet.</p><p></p><p> These things are what I've been saying in previous posts. The uptake is fast for designing spells though. The other concern comes with the territory of all the creativity and flexibility of the system. </p><p></p><p> That is all player perogative. Try this: imagine a combat scenario and be the wizard. Use the system to craft a strategically worthy spell. Tell me if you don't end up with a cool-looking picture in your mind's eye even as a result of trying to power game. And when you're done, see if the system doesn't seem any more natural.</p></blockquote><p></p>
[QUOTE="Keenberg, post: 5787370, member: 88833"] Check out his webpage, he has ylthe fighter overhaul up too. The idea is that all classes would be fundamentally different and more flexible. As to who would need supporting characters, have you forgotten how squishy wizards are? Wizards need non-wizards to keep them from getting killed. Doing a knock-prone burst at level one does no damage, so it doesn't progress the PC through the battle if that is all he does. Eventually, a monster is going to get to the wizard(s) and lay him/them low. So print it out/make a photocopy from the PHB. It then replaces a good portion of the traditional character sheet. These things are what I've been saying in previous posts. The uptake is fast for designing spells though. The other concern comes with the territory of all the creativity and flexibility of the system. That is all player perogative. Try this: imagine a combat scenario and be the wizard. Use the system to craft a strategically worthy spell. Tell me if you don't end up with a cool-looking picture in your mind's eye even as a result of trying to power game. And when you're done, see if the system doesn't seem any more natural. [/QUOTE]
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Revised 4E Wizard Class with Freeform Spellcasting System
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