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Revised 4E Wizard Class with Freeform Spellcasting System
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7436237" data-attributes="member: 82106"><p>Yeah, I gotta say, I'm NOT a fan of the stick! Anyway, even if the GM THINKS he's going to punish you 'every other game day' the player (and trust me I know every trick in the book <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" />) doesn't have to take that lying down. Now it becomes a 'playing the GM' situation, and it just goes down hill from there really. </p><p></p><p> [MENTION=82504]Garthanos[/MENTION] has it right, the proper solution is the carrot. If I say to you "hey, this disadvantage will do fun stuff for you!" then that's cool! I mean The Wizard might well have 'lost his staff' a few times if it meant he got some great break in his favor.</p><p></p><p>I've been thinking about this in terms of my own game. I have a concept called 'Limitations', which are literally 'anti-boons'. They exist, in a mechanical sense, but there's really never been any conceptual structure to drive how they might be used in the game. That is, you could always 'accept a setback' and gain 'Inspiration' as a payback for it, but I never really thought much about the Limitations being viewed as a character RESOURCE. Maybe I shouldn't even call them a separate thing from boons, because maybe with the right reward structure they actually ARE boons! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7436237, member: 82106"] Yeah, I gotta say, I'm NOT a fan of the stick! Anyway, even if the GM THINKS he's going to punish you 'every other game day' the player (and trust me I know every trick in the book :devil:) doesn't have to take that lying down. Now it becomes a 'playing the GM' situation, and it just goes down hill from there really. [MENTION=82504]Garthanos[/MENTION] has it right, the proper solution is the carrot. If I say to you "hey, this disadvantage will do fun stuff for you!" then that's cool! I mean The Wizard might well have 'lost his staff' a few times if it meant he got some great break in his favor. I've been thinking about this in terms of my own game. I have a concept called 'Limitations', which are literally 'anti-boons'. They exist, in a mechanical sense, but there's really never been any conceptual structure to drive how they might be used in the game. That is, you could always 'accept a setback' and gain 'Inspiration' as a payback for it, but I never really thought much about the Limitations being viewed as a character RESOURCE. Maybe I shouldn't even call them a separate thing from boons, because maybe with the right reward structure they actually ARE boons! ;) [/QUOTE]
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