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Revised 4E Wizard Class with Freeform Spellcasting System
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<blockquote data-quote="Upper_Krust" data-source="post: 7440710" data-attributes="member: 326"><p>I've probably forgotten most of any experience I had by this point amigo. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p> </p><p> </p><p>He's certainly raised some problems with TWO NEW MECHANICS I ADDED. But that doesn't invalidate the totality of the core system I have designed - only those two mechanics.</p><p></p><p> </p><p></p><p>I fail to see how my system (which allows full flexibility on the fly and adapt to any situation) is LESS flexible than a system that requires players to choose powers AHEAD of time.</p><p></p><p></p><p></p><p>I agree. But part of the problem with 4E sourcebooks is the one-upmanship that each next sourcebook tries to bring to tempt players into buying it. Additionally the more rules you have the greater potential for game breaking (or at least bending) loopholes to be found.</p><p></p><p></p><p></p><p>Except no optimum build would be optimum against all situations and all enemy types.</p><p></p><p>Defenders behind walls, units in phalanx formation and spread out archers would all have different optimum strategies to deal with.</p><p></p><p></p><p></p><p>I remember going through the lists at the time (I had at least 50% of the sourcebooks) and I think there was almost nothing that couldn't be accomplished by my Revision. I think I foot-noted a total of 2 things...one might have been Time related (IIRC).</p><p></p><p></p><p></p><p>I agree, but 15-20 pages of mainly repetitive powers that can be easily boiled down to 1-2 pages is a waste of space and counter-productive to accessibility.</p><p></p><p></p><p></p><p>Well for starters you eliminated the epic tier - so you restricted that option. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I think I already have. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Which to a very large degree encompasses many 4E powers.</p><p></p><p></p><p></p><p>If there was anything I hadn't already added to the current list (and I doubt there is much of note) its nothing that couldn't easily be added within an extra half a page or less; perhaps even as little as an extra line of text.</p><p></p><p></p><p></p><p>I think you are focusing on a List of Powers instead of focusing on the Freeform System I have created. Any and all powers in 4E can be added/absorbed by my system and it will only take 1 line to do so not 15-20 pages in a sourcebook.</p><p></p><p></p><p></p><p>As I see it, my Revised classes are the exact same system without rules bloat of 15-20 pages x 4+ sourcebooks per class.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 7440710, member: 326"] I've probably forgotten most of any experience I had by this point amigo. :D He's certainly raised some problems with TWO NEW MECHANICS I ADDED. But that doesn't invalidate the totality of the core system I have designed - only those two mechanics. I fail to see how my system (which allows full flexibility on the fly and adapt to any situation) is LESS flexible than a system that requires players to choose powers AHEAD of time. I agree. But part of the problem with 4E sourcebooks is the one-upmanship that each next sourcebook tries to bring to tempt players into buying it. Additionally the more rules you have the greater potential for game breaking (or at least bending) loopholes to be found. Except no optimum build would be optimum against all situations and all enemy types. Defenders behind walls, units in phalanx formation and spread out archers would all have different optimum strategies to deal with. I remember going through the lists at the time (I had at least 50% of the sourcebooks) and I think there was almost nothing that couldn't be accomplished by my Revision. I think I foot-noted a total of 2 things...one might have been Time related (IIRC). I agree, but 15-20 pages of mainly repetitive powers that can be easily boiled down to 1-2 pages is a waste of space and counter-productive to accessibility. Well for starters you eliminated the epic tier - so you restricted that option. :) I think I already have. :p Which to a very large degree encompasses many 4E powers. If there was anything I hadn't already added to the current list (and I doubt there is much of note) its nothing that couldn't easily be added within an extra half a page or less; perhaps even as little as an extra line of text. I think you are focusing on a List of Powers instead of focusing on the Freeform System I have created. Any and all powers in 4E can be added/absorbed by my system and it will only take 1 line to do so not 15-20 pages in a sourcebook. As I see it, my Revised classes are the exact same system without rules bloat of 15-20 pages x 4+ sourcebooks per class. [/QUOTE]
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