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Revised 4E Wizard Class with Freeform Spellcasting System
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<blockquote data-quote="Garthanos" data-source="post: 7440733" data-attributes="member: 82504"><p>i suspect a ton of them could be allowed without problem too... </p><p></p><p>I do think sleep being a left over in terms of save or dies and save or sucks are too easily warped into too powerful says something about that particular mechanic not necessarily the flexibility of repeating for me it says "Tradition" was allowed to harm the balance of the game. </p><p></p><p>If it had been computed as ongoing damage they might have noticed it was potentially too powerful...</p><p></p><p>The hit point damage of sleep doesn't have to be its only thing of course this is a controller power it could create sluggishness (losing ability to take opportunity actions ), dizziness (falling), slowing etc it can be interesting without legacy save or dies.</p><p></p><p>Also note how "Sleep of the White Queen" poison damage and sleep at zero hp or comatose and awaken with a kiss.... is very analogous to the "The wounds or PTSD" at zero hit points we have been discussing as a general mechanic.</p><p></p><p>If Defeated is allowed to be more interesting I think the game wins.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7440733, member: 82504"] i suspect a ton of them could be allowed without problem too... I do think sleep being a left over in terms of save or dies and save or sucks are too easily warped into too powerful says something about that particular mechanic not necessarily the flexibility of repeating for me it says "Tradition" was allowed to harm the balance of the game. If it had been computed as ongoing damage they might have noticed it was potentially too powerful... The hit point damage of sleep doesn't have to be its only thing of course this is a controller power it could create sluggishness (losing ability to take opportunity actions ), dizziness (falling), slowing etc it can be interesting without legacy save or dies. Also note how "Sleep of the White Queen" poison damage and sleep at zero hp or comatose and awaken with a kiss.... is very analogous to the "The wounds or PTSD" at zero hit points we have been discussing as a general mechanic. If Defeated is allowed to be more interesting I think the game wins. [/QUOTE]
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