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Revised 4E Wizard Class with Freeform Spellcasting System
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7441662" data-attributes="member: 82106"><p>Right, the counter argument here being "well, you have to make up reasons why each option is good sometimes." That's a wonderful theory, but it is much harder to make work in practice than it sounds. Sure, you can use resistance/immunity/special stuff to reward or punish some damage types in one scenario or another, but all that REALLY does is punish specialists and make them suck part of the time. Chances are it doesn't fairly balance what they gained anyway (in one direction or the other). Its also pathetically easy to add a damage type to a power using an item, which would then require banning all such items to fix, yet another loss to the game!</p><p></p><p>This is one place where I think MM was correct. The catastrophic dragons do make a good compromise, but its not one that you can simply pull out with every monster, not unless you want to make a lot of complicated monsters!</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7441662, member: 82106"] Right, the counter argument here being "well, you have to make up reasons why each option is good sometimes." That's a wonderful theory, but it is much harder to make work in practice than it sounds. Sure, you can use resistance/immunity/special stuff to reward or punish some damage types in one scenario or another, but all that REALLY does is punish specialists and make them suck part of the time. Chances are it doesn't fairly balance what they gained anyway (in one direction or the other). Its also pathetically easy to add a damage type to a power using an item, which would then require banning all such items to fix, yet another loss to the game! This is one place where I think MM was correct. The catastrophic dragons do make a good compromise, but its not one that you can simply pull out with every monster, not unless you want to make a lot of complicated monsters! [/QUOTE]
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Revised 4E Wizard Class with Freeform Spellcasting System
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