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Revised 4E Wizard Class with Freeform Spellcasting System
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7445085" data-attributes="member: 82106"><p>Archer Ranger is actually an interesting case. It is possible to build and play it as a rather boring concept where you stand at the greatest range you can manage and stick things full of arrows as fast as possible (IE take as many off-turn attack powers as you can arrange, and any feats which let you amplify off-turn attack opportunities for example). </p><p></p><p>The OTHER way is I think what BA was trying to aim for. The guy who goes right into melee range and leverages his Prime Shot (suitably built up with feats) and various 'get out of jail free card' interrupts and whatnot to dodge around at close range wreaking havoc with a bow. This latter style of play is MUCH more interesting and less vanilla. Its still a relatively simple build that uses a fairly restricted set of powers, but it can be pretty interesting to play.</p><p></p><p>Edit: And let me note, I don't believe any 2-page class version is going to encompass all these options very well. It might actually do rangers OK, but even they will lose a lot of interesting stuff.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7445085, member: 82106"] Archer Ranger is actually an interesting case. It is possible to build and play it as a rather boring concept where you stand at the greatest range you can manage and stick things full of arrows as fast as possible (IE take as many off-turn attack powers as you can arrange, and any feats which let you amplify off-turn attack opportunities for example). The OTHER way is I think what BA was trying to aim for. The guy who goes right into melee range and leverages his Prime Shot (suitably built up with feats) and various 'get out of jail free card' interrupts and whatnot to dodge around at close range wreaking havoc with a bow. This latter style of play is MUCH more interesting and less vanilla. Its still a relatively simple build that uses a fairly restricted set of powers, but it can be pretty interesting to play. Edit: And let me note, I don't believe any 2-page class version is going to encompass all these options very well. It might actually do rangers OK, but even they will lose a lot of interesting stuff. [/QUOTE]
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