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Revised 4E Wizard Class with Freeform Spellcasting System
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7450281" data-attributes="member: 82106"><p>There's a huge amount of perception there though. In the thread about how broken Beguiling Strands is, it was roundly criticized for being 'worthless and no more than a filler for people taking a 3rd at will'. 4e is so finely balanced that EVERYTHING is situational and conditional. I think T-Wave is potentially a very good power, but at the same time its a hard power to actually use in a build. </p><p></p><p></p><p>Right, I just think you're going to quickly run into a lot of those flaws when expanding your sort of mechanics to cover more of what 4e does, that's all.</p><p></p><p></p><p></p><p>I'm a bit dubious of this claim, but I would be happy to be proven wrong. Again, I think there will be a bunch of questionable combos there though.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7450281, member: 82106"] There's a huge amount of perception there though. In the thread about how broken Beguiling Strands is, it was roundly criticized for being 'worthless and no more than a filler for people taking a 3rd at will'. 4e is so finely balanced that EVERYTHING is situational and conditional. I think T-Wave is potentially a very good power, but at the same time its a hard power to actually use in a build. Right, I just think you're going to quickly run into a lot of those flaws when expanding your sort of mechanics to cover more of what 4e does, that's all. I'm a bit dubious of this claim, but I would be happy to be proven wrong. Again, I think there will be a bunch of questionable combos there though. [/QUOTE]
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Revised 4E Wizard Class with Freeform Spellcasting System
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