Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Revised 4E Wizard Class with Freeform Spellcasting System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7451371" data-attributes="member: 996"><p>D&D had always had a little of that. For instance, in 1e, fire spells popped up at lower levels, but tended to be more dangerous to your party, while cold spells at higher levels, lower damage, but more controllable. </p><p></p><p>Maybe I was just used to that, but I thought I saw it in 4e. A cold power was more likely to slow or immobilize you, and to target FORT, for instance. Fire more likely to just do damage and target REF. Psychic, obviously, to target will & to slide or pull. Thunder & force more likely to push. Etc.</p><p></p><p> It's hard not to notice the occassionally virtually-identical power in two different lists from the same Source, or the obvious 'upgrade path' versions of a nice Heroic power popping up at Paragon & Epic. I think it stemmed more from wanting a presentation that kept the game simple & consistent to a player stepping through the process the first time (mind you, the first time with a given character, from level 1-30, so not necessarily a 'new' player). "Pick a power from your class lists at this level" is much more intuitive, than "pick a power from your Source List for this level, and apply your Classe's Role Enhancement* to that power by..blah..blah...blah..." so is "Replace your lowest-level power with One from class list at your new level" even as oppossed to just adding "...or upgrade one of your existing powers by ...blah...blah...blah... it now counts as a power of your new level."</p><p></p><p></p><p></p><p>* my prefered hypothetical method to eliminate redundant powers.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7451371, member: 996"] D&D had always had a little of that. For instance, in 1e, fire spells popped up at lower levels, but tended to be more dangerous to your party, while cold spells at higher levels, lower damage, but more controllable. Maybe I was just used to that, but I thought I saw it in 4e. A cold power was more likely to slow or immobilize you, and to target FORT, for instance. Fire more likely to just do damage and target REF. Psychic, obviously, to target will & to slide or pull. Thunder & force more likely to push. Etc. It's hard not to notice the occassionally virtually-identical power in two different lists from the same Source, or the obvious 'upgrade path' versions of a nice Heroic power popping up at Paragon & Epic. I think it stemmed more from wanting a presentation that kept the game simple & consistent to a player stepping through the process the first time (mind you, the first time with a given character, from level 1-30, so not necessarily a 'new' player). "Pick a power from your class lists at this level" is much more intuitive, than "pick a power from your Source List for this level, and apply your Classe's Role Enhancement* to that power by..blah..blah...blah..." so is "Replace your lowest-level power with One from class list at your new level" even as oppossed to just adding "...or upgrade one of your existing powers by ...blah...blah...blah... it now counts as a power of your new level." * my prefered hypothetical method to eliminate redundant powers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Revised 4E Wizard Class with Freeform Spellcasting System
Top