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Revised 6E prediction thread
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8186551" data-attributes="member: 6802378"><p>My house rule is spells and other powers with aligment key can enemies but same one but different allegiance (religion, race, tribe, nation, brotherhood).</p><p></p><p>If I was WotC I would try to create the ultimate d20 system for all the genres, even pulp detective, space opera and superheroes. </p><p></p><p>For the anniversary they could publish a "vintage edition", this is the rules of 5th Ed, but with the look, and layout. of previous edition.</p><p></p><p>To avoid typecasting of <s>race</s>ancesty/class the racial attributes modifiers will be optional, like in Pathfinder 2. Then your half-orc can be a strong barbarian or a wise shaman. </p><p></p><p>All subclasses will have a special feat or class features in the first level. Not too powerful, only to mark that PC is different from the begining. </p><p></p><p>Background will have got its own leveling up (without XPs but by other thing, "storytelling points"), tiers of the paths, the character will be not more powerful, but only knowing more things, useful for crafting, investigation or social interactions, but useless in the battlefield. </p><p></p><p>Primal and divine, ki and psionic, will be different power sources again.</p><p></p><p>The subraces will can be replaced with a bloodline/lineage. These will be available for all the <s>races</s> ancestries.</p><p></p><p>"Racial traits" not innate but linked with local nurture (for example training with weapons and armors) will can be easily replaced (for exaple bow with throwing knives). </p><p></p><p>Challenge Rating/XPs reward will be affected by the "gear levels", this means when one or other faction is stronger than special item, for example modern firearms. </p><p></p><p>In a future Unearthe Arcana sourcebook about optional rules two new abilities scores will be added, and available in the SRD: acuity (perception + astuteness) and spirit (luck/fate/karma/grace/divine blessing + courage). This will allow 3PPs games based in investigation, horror with psychological stress and social interactions, for example noir detectives against Lovecraftian cults. </p><p></p><p>Pool of hit points will be accompanied with "health levels" (like a "twin brother" of Constitution), there are harder to be lost (for example by diseases, poisons or life-draining attacks by undeads) but also slower to be recovered (even with divine magic).</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8186551, member: 6802378"] My house rule is spells and other powers with aligment key can enemies but same one but different allegiance (religion, race, tribe, nation, brotherhood). If I was WotC I would try to create the ultimate d20 system for all the genres, even pulp detective, space opera and superheroes. For the anniversary they could publish a "vintage edition", this is the rules of 5th Ed, but with the look, and layout. of previous edition. To avoid typecasting of [S]race[/S]ancesty/class the racial attributes modifiers will be optional, like in Pathfinder 2. Then your half-orc can be a strong barbarian or a wise shaman. All subclasses will have a special feat or class features in the first level. Not too powerful, only to mark that PC is different from the begining. Background will have got its own leveling up (without XPs but by other thing, "storytelling points"), tiers of the paths, the character will be not more powerful, but only knowing more things, useful for crafting, investigation or social interactions, but useless in the battlefield. Primal and divine, ki and psionic, will be different power sources again. The subraces will can be replaced with a bloodline/lineage. These will be available for all the [S]races[/S] ancestries. "Racial traits" not innate but linked with local nurture (for example training with weapons and armors) will can be easily replaced (for exaple bow with throwing knives). Challenge Rating/XPs reward will be affected by the "gear levels", this means when one or other faction is stronger than special item, for example modern firearms. In a future Unearthe Arcana sourcebook about optional rules two new abilities scores will be added, and available in the SRD: acuity (perception + astuteness) and spirit (luck/fate/karma/grace/divine blessing + courage). This will allow 3PPs games based in investigation, horror with psychological stress and social interactions, for example noir detectives against Lovecraftian cults. Pool of hit points will be accompanied with "health levels" (like a "twin brother" of Constitution), there are harder to be lost (for example by diseases, poisons or life-draining attacks by undeads) but also slower to be recovered (even with divine magic). [/QUOTE]
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