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Revised 6E prediction thread
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<blockquote data-quote="Jaeger" data-source="post: 8186958" data-attributes="member: 27996"><p>If you are just fighting the next level appropriate CR rated monster are you really advancing? The 'power bump' that Hit point inflation induces in D&D is an illusion IMHO, because the monsters just keep pace.</p><p></p><p>The E6 variants of 3.x were a step in the right direction. You got more powerful, but HP was capped. So with clever teamwork and planning you could take down the bigger monsters. But a pack of Orcs was still a threat.</p><p></p><p>IMHO the PC's got 'more powerful' in a meaningful way; while avoiding the "giants are the new orcs" problem that the scaling issues of HP inflation have induced in every edition.</p><p></p><p></p><p></p><p></p><p></p><p>All those are straight forward to adjudicate on the fly:</p><p></p><p>1) Hide while in combat</p><p>Not while fighting - kinda' hard.</p><p></p><p>2) Hide after attacking and other standard actions.</p><p>Are you moving to cover of some kind and no one can see you move there? Then Nope that would be Just silly.</p><p></p><p>3) Effects of Invisibility</p><p>Your invisible. Like the invisible man. (pick a tv/movie version and stick with it.)</p><p></p><p>4) Moving while hidden, at what point is the person "no longer hidden".</p><p>When you move to where people can see you.</p><p></p><p>5) Rules for aggressive looking for hidden character.</p><p>Standard perception checks with a bonus added for each area "cleared".</p><p></p><p>6) "Passive Stealth" (aka I teleported in fog or behind X, am I automatically hidden?)</p><p>In fog or right behind them where they can't see you? Yes.</p><p></p><p>A GM just needs to be consistent, and there is no problem.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8186958, member: 27996"] If you are just fighting the next level appropriate CR rated monster are you really advancing? The 'power bump' that Hit point inflation induces in D&D is an illusion IMHO, because the monsters just keep pace. The E6 variants of 3.x were a step in the right direction. You got more powerful, but HP was capped. So with clever teamwork and planning you could take down the bigger monsters. But a pack of Orcs was still a threat. IMHO the PC's got 'more powerful' in a meaningful way; while avoiding the "giants are the new orcs" problem that the scaling issues of HP inflation have induced in every edition. All those are straight forward to adjudicate on the fly: 1) Hide while in combat Not while fighting - kinda' hard. 2) Hide after attacking and other standard actions. Are you moving to cover of some kind and no one can see you move there? Then Nope that would be Just silly. 3) Effects of Invisibility Your invisible. Like the invisible man. (pick a tv/movie version and stick with it.) 4) Moving while hidden, at what point is the person "no longer hidden". When you move to where people can see you. 5) Rules for aggressive looking for hidden character. Standard perception checks with a bonus added for each area "cleared". 6) "Passive Stealth" (aka I teleported in fog or behind X, am I automatically hidden?) In fog or right behind them where they can't see you? Yes. A GM just needs to be consistent, and there is no problem. [/QUOTE]
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