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Revised 6E prediction thread
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<blockquote data-quote="Jaeger" data-source="post: 8186964" data-attributes="member: 27996"><p>If I was doing 6e:</p><p></p><p>-Streamlined rules:</p><p></p><p>Everything needs to be done so that the rulebooks are almost never need to be opened in play.</p><p></p><p>No looking up spells/powers for creature/ NPC stat blocks. And if you got a GM screen you are good for everything else!</p><p></p><p>Advantage/Disadvantage more integrated mechanically.</p><p></p><p>Inspiration expanded to a real ‘Hero Point’ mechanic and fully integrated into the game.</p><p></p><p>Backgrounds as skills similar to Barbarians of Lemuria, 13th age.</p><p></p><p>NO Feats no multiclass. Streamlined action economy.</p><p></p><p>Class progression similar to Shadow of the Demon Lord – class and subclass at level 1 – ability to switch to different ‘paths’ every 3 levels. With multiple options to choose per path.</p><p></p><p>The idea being that two characters can choose the same lvl 1-3 path progression but there are enough meaningful options that you can have two mechanically different characters starting at level 1. These choices are frontloaded to the character advancement side of the game.</p><p></p><p>The mechanics need to be streamlined and integrated so that you only need your character sheets at the table and magic sheets for magic users.</p><p></p><p>Can be run pure pen and paper, no apps or software needed. At all!</p><p></p><p>Double down on bonded accuracy; Embrace a E6 mechanical play paradigm.</p><p></p><p>The idea behind all this being that if you watch a D&D live stream like CR; what you see is what you get. Everything runs smooth and fast no need for the GM to handwave or fudge things to speed up play.</p><p></p><p></p><p>-Default Setting tied to Culture & Species:</p><p></p><p>D&D settings have always been tacked on affairs to established D&D “Lore”. Making them more incoherent over time as settings have had to absorb race and class additions from previous editions ad-hoc.</p><p></p><p>Conduct a survey of what the most popular Non-D&D medieval fantasy worlds/settings are in popular media: Tv, Film and books. And what features - Lore, Tone, and type of creatures/magic they found drew them to the worlds.</p><p></p><p>World build a new D&D setting to those criteria integrating classes to culture and species. This would mean a necessary reduction in playable races at core. But everything would be fully integrated into the Core default setting. Keeping the default setting relatable and accessible for new and casual players.</p><p></p><p>This would include rebalancing and trimming the spell lists to have them more reflect the new setting.</p><p></p><p>Different playable species options available with 2-3 alternate settings that would be gradually introduced. (Eberron, Dark Sun, Planescape, etc..) Settings that are an addition to the D&D game, but not taking up the same play space as the the Core Medieval Fantasy Setting.</p><p></p><p>Keeping the same book publishing schedule as 5e, but a few more “plug and play modules’ introduced to give groups more options outside of the big Adventure paths. Include a book that presents domain play rules within 1st year of launch.</p><p></p><p></p><p>-Dedicated VTT on launch: With integrated Simultaneous live streaming capability.</p><p></p><p>VTT facilitate ease of play, WOTC would not have to build one from scratch – They should finding the best one for our needs, buy and upgrading it with livestream tools. With through playtesting and more bandwidth added than we ever think we’ll need. Ready to go at playtest! With access given to all 6e playtest groups to iron out any unforeseen bugs.</p><p></p><p>All Books, modules, AP, and sourcebooks released to the D&D VTT simultaneous with print releases – available on no other platforms.</p><p></p><p>Possibly partner with 3d printed minis company to have a custom PC creator that you can have as both a physical mini, and virtual token on the VTT.</p><p></p><p></p><p>-None of this will ever happen. Not even a little bit.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8186964, member: 27996"] If I was doing 6e: -Streamlined rules: Everything needs to be done so that the rulebooks are almost never need to be opened in play. No looking up spells/powers for creature/ NPC stat blocks. And if you got a GM screen you are good for everything else! Advantage/Disadvantage more integrated mechanically. Inspiration expanded to a real ‘Hero Point’ mechanic and fully integrated into the game. Backgrounds as skills similar to Barbarians of Lemuria, 13th age. NO Feats no multiclass. Streamlined action economy. Class progression similar to Shadow of the Demon Lord – class and subclass at level 1 – ability to switch to different ‘paths’ every 3 levels. With multiple options to choose per path. The idea being that two characters can choose the same lvl 1-3 path progression but there are enough meaningful options that you can have two mechanically different characters starting at level 1. These choices are frontloaded to the character advancement side of the game. The mechanics need to be streamlined and integrated so that you only need your character sheets at the table and magic sheets for magic users. Can be run pure pen and paper, no apps or software needed. At all! Double down on bonded accuracy; Embrace a E6 mechanical play paradigm. The idea behind all this being that if you watch a D&D live stream like CR; what you see is what you get. Everything runs smooth and fast no need for the GM to handwave or fudge things to speed up play. -Default Setting tied to Culture & Species: D&D settings have always been tacked on affairs to established D&D “Lore”. Making them more incoherent over time as settings have had to absorb race and class additions from previous editions ad-hoc. Conduct a survey of what the most popular Non-D&D medieval fantasy worlds/settings are in popular media: Tv, Film and books. And what features - Lore, Tone, and type of creatures/magic they found drew them to the worlds. World build a new D&D setting to those criteria integrating classes to culture and species. This would mean a necessary reduction in playable races at core. But everything would be fully integrated into the Core default setting. Keeping the default setting relatable and accessible for new and casual players. This would include rebalancing and trimming the spell lists to have them more reflect the new setting. Different playable species options available with 2-3 alternate settings that would be gradually introduced. (Eberron, Dark Sun, Planescape, etc..) Settings that are an addition to the D&D game, but not taking up the same play space as the the Core Medieval Fantasy Setting. Keeping the same book publishing schedule as 5e, but a few more “plug and play modules’ introduced to give groups more options outside of the big Adventure paths. Include a book that presents domain play rules within 1st year of launch. -Dedicated VTT on launch: With integrated Simultaneous live streaming capability. VTT facilitate ease of play, WOTC would not have to build one from scratch – They should finding the best one for our needs, buy and upgrading it with livestream tools. With through playtesting and more bandwidth added than we ever think we’ll need. Ready to go at playtest! With access given to all 6e playtest groups to iron out any unforeseen bugs. All Books, modules, AP, and sourcebooks released to the D&D VTT simultaneous with print releases – available on no other platforms. Possibly partner with 3d printed minis company to have a custom PC creator that you can have as both a physical mini, and virtual token on the VTT. -None of this will ever happen. Not even a little bit. [/QUOTE]
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