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Revised 6E prediction thread
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<blockquote data-quote="Warpiglet-7" data-source="post: 8187157" data-attributes="member: 7025282"><p>If I am being honest with myself:</p><p></p><p>I don’t think there will be a 6e per se. much as I can play my Xbox series x with buddies and who have the Xbox one, I think the rules will mesh. There will be new fluff and new options and certainly new language but I think they will keep the core mechanic and the current rules will be compatible if not a step behind.</p><p></p><p>they will count on people buying into the new art and new options. I think bounded accuracy and the action economy will be roughly the same.</p><p></p><p>I think they will have a disclaimer about the new rules trumping the old where there is disagreement.</p><p></p><p>tashas will be core so to speak. The whole lineage and species thing will certainly happen. There will be lots of disclaimers and changes due to sensitivity issues. They will try to get rid of most narrative tropes but will keep the class based system.</p><p></p><p>it will be easily recognizable and usable for current 5e players. As a result, being generally satisfied with the current edition (not completely but is that possible) I don’t predict much of a need for me or my group to purchase it.</p><p></p><p>75% of the changes will be cosmetic and driven by concerns other than game design.</p><p></p><p>they will clean up bonus actions I suspect. I am thinking they include errata of course, many sage advice rulings and plaster coat and insert new disclaimers and narratives for reasons well telegraphed.</p><p></p><p>my big question is how long will this stay so popular? Genuinely. Now at my kids school they are playing at lunch and in clubs! like we did at recess.</p><p></p><p>I wonder how long that will last.</p><p></p><p>broadly, the further forward we go the more the game will be divorced from its war game roots and skilled play imperative. Not that this is inferior per se, just that even as the rules may not change a ton, play examples and media will focus more and more on narrative and story telling.</p><p></p><p>min my group story is frequently emergent based on in game decisions and then we improvise and roll with it based on what we think about our pc.</p><p></p><p>down the road I predict the encouragement will be for more shared world building, more realizing what the character has written for their background with dm being encouraged to not only use it but to her more closely to the player’s narrative.</p><p></p><p>mall that said, I don’t think the rules will change dramatically in any next iteration.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8187157, member: 7025282"] If I am being honest with myself: I don’t think there will be a 6e per se. much as I can play my Xbox series x with buddies and who have the Xbox one, I think the rules will mesh. There will be new fluff and new options and certainly new language but I think they will keep the core mechanic and the current rules will be compatible if not a step behind. they will count on people buying into the new art and new options. I think bounded accuracy and the action economy will be roughly the same. I think they will have a disclaimer about the new rules trumping the old where there is disagreement. tashas will be core so to speak. The whole lineage and species thing will certainly happen. There will be lots of disclaimers and changes due to sensitivity issues. They will try to get rid of most narrative tropes but will keep the class based system. it will be easily recognizable and usable for current 5e players. As a result, being generally satisfied with the current edition (not completely but is that possible) I don’t predict much of a need for me or my group to purchase it. 75% of the changes will be cosmetic and driven by concerns other than game design. they will clean up bonus actions I suspect. I am thinking they include errata of course, many sage advice rulings and plaster coat and insert new disclaimers and narratives for reasons well telegraphed. my big question is how long will this stay so popular? Genuinely. Now at my kids school they are playing at lunch and in clubs! like we did at recess. I wonder how long that will last. broadly, the further forward we go the more the game will be divorced from its war game roots and skilled play imperative. Not that this is inferior per se, just that even as the rules may not change a ton, play examples and media will focus more and more on narrative and story telling. min my group story is frequently emergent based on in game decisions and then we improvise and roll with it based on what we think about our pc. down the road I predict the encouragement will be for more shared world building, more realizing what the character has written for their background with dm being encouraged to not only use it but to her more closely to the player’s narrative. mall that said, I don’t think the rules will change dramatically in any next iteration. [/QUOTE]
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