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*Dungeons & Dragons
Revised 6E prediction thread
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<blockquote data-quote="Jaeger" data-source="post: 8187301" data-attributes="member: 27996"><p>My aim would be to have a version that is between 5e an B/X in <em>running</em> complexity.</p><p></p><p>But with more choices available to PC's during advancement.</p><p></p><p>TSR managed to turn out gobs of material for B/X somehow. And who said the dedicated VTT would be free?</p><p></p><p></p><p></p><p></p><p>There are plenty of issues in play with 5e that could use a second look.</p><p></p><p>And <em>streamline</em> does not = simplify.</p><p></p><p></p><p></p><p></p><p>That is one of the weaknesses of the system IMHO.</p><p></p><p>D&D needs 3-6 standard combat maneuvers/options that any PC can do. And they need no be complex multi roll affairs.</p><p></p><p>Just viable tactics that can be better options in certain situations other than <em>"I hit him with my best attack"</em> over and over again.</p><p></p><p>They need not add more complexity than what 5e already does with its action economy.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8187301, member: 27996"] My aim would be to have a version that is between 5e an B/X in [I]running[/I] complexity. But with more choices available to PC's during advancement. TSR managed to turn out gobs of material for B/X somehow. And who said the dedicated VTT would be free? There are plenty of issues in play with 5e that could use a second look. And [I]streamline[/I] does not = simplify. That is one of the weaknesses of the system IMHO. D&D needs 3-6 standard combat maneuvers/options that any PC can do. And they need no be complex multi roll affairs. Just viable tactics that can be better options in certain situations other than [I]"I hit him with my best attack"[/I] over and over again. They need not add more complexity than what 5e already does with its action economy. [/QUOTE]
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