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Revised 6E prediction thread
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<blockquote data-quote="Stalker0" data-source="post: 8187586" data-attributes="member: 5889"><p>I will echo this, especially MM1 was grind city. One of the most popular threads I ever posted on Enworld was my "Guide to Anti-Grind" because it was so prevalent.</p><p></p><p>I will say though that I think 4e made more improvements with time than 5e has. If we consider Volo and Mordenkainen's the MM2 and 3 of 5e...while there have been improvements, I think 4e really nailed it with MM3, where as Volo and Morden still have some of my same issues with MM1 monsters. However, the flavor packaging they add around the mechanics is significantly better than what 4e had.</p><p></p><p>One of the things that Pathfinder did that I liked was it kept certain debilitating effects but removed the permanency. Negative levels for example, some of them last for an hour or so...but then they go away, as opposed to "you are screwed forever!". The fear is there when you get, the debilitation lasts for a fight or two...but no risk that your character is permanently maimed. It hit the sweet spot for me. Hehe now what I don't like in Pathfinder are the conditions that can last for minutes, being out of the entire combat is just not interesting.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8187586, member: 5889"] I will echo this, especially MM1 was grind city. One of the most popular threads I ever posted on Enworld was my "Guide to Anti-Grind" because it was so prevalent. I will say though that I think 4e made more improvements with time than 5e has. If we consider Volo and Mordenkainen's the MM2 and 3 of 5e...while there have been improvements, I think 4e really nailed it with MM3, where as Volo and Morden still have some of my same issues with MM1 monsters. However, the flavor packaging they add around the mechanics is significantly better than what 4e had. One of the things that Pathfinder did that I liked was it kept certain debilitating effects but removed the permanency. Negative levels for example, some of them last for an hour or so...but then they go away, as opposed to "you are screwed forever!". The fear is there when you get, the debilitation lasts for a fight or two...but no risk that your character is permanently maimed. It hit the sweet spot for me. Hehe now what I don't like in Pathfinder are the conditions that can last for minutes, being out of the entire combat is just not interesting. [/QUOTE]
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