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Revised 6E prediction thread
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<blockquote data-quote="Ruin Explorer" data-source="post: 8188050" data-attributes="member: 18"><p>Back on predictions, I suspect the OP is mostly right. My predictions would be:</p><p></p><p>1) Equivalent of DNDBeyond + battlemap is done by a WotC-owned or directly contracted studio, and launches with the game, and maintains better integration with the game.</p><p></p><p>1a) Some kind of paid "early access" period for 6E's online component, before the physical books are actually released.</p><p></p><p>2) Overall rules changes are more like 1E to 2E than other edition changes.</p><p></p><p>3) Monsters statblocks and how they work get seriously overhauled. I would expect a move towards something that's a bit more like 4E in some ways, in that the minimum number of "things a monster can do" goes up slightly, and the maximum number of spells, abilities, and so on for you to have to look up goes down a bit. I expect less thing to be expressed as X spell 1/day and more as actual, specific, lore-grounded abilities.</p><p></p><p>4) As noted, racial ASIs are likely to go away. I suspect they'll be replaced by class ASIs, not background/culture ones.</p><p></p><p>5) Race replaced with Lineage. Broader set of options to start with, too - and probably the "Basic" set will include default Lineage/Background combos.</p><p></p><p>6) Background probably expanded a bit. I'd personally like it if they made it a thing you could roll, but I dunno if they'll go that far. I actively dis-predict any "culture" thing being added on top of class/lineage/background (though within "Lineage" I think we'll see more formal options for some Lineages).</p><p></p><p>7) Be shocked if they don't keep Proficiency Bonus as a thing that scales with level and Advantage/Disadvantage as they seem to work so well.</p><p></p><p>8) HP/healing re-worked again. I think base HP will go up a bit, and I think the current "Heal to full on a Long Rest" and "Use Hit Dices to heal on a Short Rest" thing will be replaced. I don't know by what, but I do think it doesn't work great for really any groups.</p><p></p><p>9) Classes re-designed to use Proficiency Bonuses instead of Stat Mods in a lot of cases (this is basically a gimme).</p><p></p><p>10) Inspiration re-worked to at the very least include re-rolls, probably made less optional and more an official part of the game, too.</p><p></p><p>11) Big re-works to some classes, some of which will seem really pointless and unwarranted. Wizards will be left unscathed and vaguely overpowered yet again.</p><p></p><p>12) 5E-Vancian-type spellcasting remains the dominant approach.</p><p></p><p>13) More "Warlock-style" classes where you make meaningful decisions regularly as you level up, rather than getting a big block of stuff early on. Some will see this as a "return to 4E", for better or worse, but I don't think that will be how it works, in practice.</p><p></p><p>14) No unified class/ability framework unlike 4E.</p><p></p><p>15) A bunch of combat rules being changed in mildly confusing ways for no apparent reason, ensuring people trip over them for years to come.</p><p></p><p>16) Surprise re-worked so it's even more confusing than 5E (anyone who says it isn't is playing their own specific vision of it or has never actually read the rules even, in some cases, as can be seen from the thousand+ posts on reddit discussions of it).</p><p></p><p>17) Some class random MIA and inexplicably replaced with Artificer in the core PHB.</p><p></p><p>18) No Psionics at launch.</p><p></p><p>19) Rangers underpowered and with no coherent design-concept (I mean, it's been true in every other edition, why not 6E?).</p><p></p><p>Now I'm getting cynical/sassy but I do tend to believe these predictions.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8188050, member: 18"] Back on predictions, I suspect the OP is mostly right. My predictions would be: 1) Equivalent of DNDBeyond + battlemap is done by a WotC-owned or directly contracted studio, and launches with the game, and maintains better integration with the game. 1a) Some kind of paid "early access" period for 6E's online component, before the physical books are actually released. 2) Overall rules changes are more like 1E to 2E than other edition changes. 3) Monsters statblocks and how they work get seriously overhauled. I would expect a move towards something that's a bit more like 4E in some ways, in that the minimum number of "things a monster can do" goes up slightly, and the maximum number of spells, abilities, and so on for you to have to look up goes down a bit. I expect less thing to be expressed as X spell 1/day and more as actual, specific, lore-grounded abilities. 4) As noted, racial ASIs are likely to go away. I suspect they'll be replaced by class ASIs, not background/culture ones. 5) Race replaced with Lineage. Broader set of options to start with, too - and probably the "Basic" set will include default Lineage/Background combos. 6) Background probably expanded a bit. I'd personally like it if they made it a thing you could roll, but I dunno if they'll go that far. I actively dis-predict any "culture" thing being added on top of class/lineage/background (though within "Lineage" I think we'll see more formal options for some Lineages). 7) Be shocked if they don't keep Proficiency Bonus as a thing that scales with level and Advantage/Disadvantage as they seem to work so well. 8) HP/healing re-worked again. I think base HP will go up a bit, and I think the current "Heal to full on a Long Rest" and "Use Hit Dices to heal on a Short Rest" thing will be replaced. I don't know by what, but I do think it doesn't work great for really any groups. 9) Classes re-designed to use Proficiency Bonuses instead of Stat Mods in a lot of cases (this is basically a gimme). 10) Inspiration re-worked to at the very least include re-rolls, probably made less optional and more an official part of the game, too. 11) Big re-works to some classes, some of which will seem really pointless and unwarranted. Wizards will be left unscathed and vaguely overpowered yet again. 12) 5E-Vancian-type spellcasting remains the dominant approach. 13) More "Warlock-style" classes where you make meaningful decisions regularly as you level up, rather than getting a big block of stuff early on. Some will see this as a "return to 4E", for better or worse, but I don't think that will be how it works, in practice. 14) No unified class/ability framework unlike 4E. 15) A bunch of combat rules being changed in mildly confusing ways for no apparent reason, ensuring people trip over them for years to come. 16) Surprise re-worked so it's even more confusing than 5E (anyone who says it isn't is playing their own specific vision of it or has never actually read the rules even, in some cases, as can be seen from the thousand+ posts on reddit discussions of it). 17) Some class random MIA and inexplicably replaced with Artificer in the core PHB. 18) No Psionics at launch. 19) Rangers underpowered and with no coherent design-concept (I mean, it's been true in every other edition, why not 6E?). Now I'm getting cynical/sassy but I do tend to believe these predictions. [/QUOTE]
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