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*Dungeons & Dragons
Revised 6E prediction thread
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<blockquote data-quote="doctorbadwolf" data-source="post: 8188194" data-attributes="member: 6704184"><p>Because that makes narrative sense for that specific "lineage". Being from the forest doesn't narratively make you any less biologically an elf. The two cases are not remotely alike.</p><p></p><p>They aren't elves at all, in fact. That aside,</p><p></p><p>That only works if Forest Dweller is something you choose alongside Elf or Gnome or Human. Making it replaces your actual species is absurd, and limits the game for no reason.</p><p></p><p>That's what is known as a you problem. I literally described what is wrong with the proposed system in every single post I've made replying to it.</p><p></p><p>Or, you could deal with a person's arguments individually, instead of trying to throw people into bins with other people so you can ignore individual arguments and instead reply to a sort of amalgamated simplification of a group of arguments. </p><p></p><p>But yes, if a rapier and a longsword exist, and both have different mechanics, it is not satisfying at all to reflavor a rapier as a longsword that just doesn't work any differently in two hands. We all know it isn't a longsword, because if it was, it would have different rules. </p><p></p><p>However, that isn't the whole of the argument, quite obviously.</p><p></p><p></p><p></p><p>You wouldn't be able to play a "dark hobbit" in your system either. You'd be able to play a person from the underdark. Or, put a different way, it's more possible now as it would be under your proposal, because halfling is harder to treat as cosmetic flavor than "from the underdark". Either way, half of the concept is flavor, but under your proposal, Underdark literally stands in the same place that halfling would, and thus replaces it. That fundamentally is nonsensical.</p><p></p><p>Then you haven't been reading my posts. Simple as that. I've been quite clear, several times, that the problem is that elf and "from the forest" are separate types of things, and thus that if "from the forest" becomes a game element of it's own, it must be separate from species, because it is nonsensical to choose between two un-like cases. You might as well propose choosing between elf and blacksmith. </p><p></p><p>If species is entirely removed from the game, your idea of environmental lineages could work. They cannot fill the same space.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8188194, member: 6704184"] Because that makes narrative sense for that specific "lineage". Being from the forest doesn't narratively make you any less biologically an elf. The two cases are not remotely alike. They aren't elves at all, in fact. That aside, That only works if Forest Dweller is something you choose alongside Elf or Gnome or Human. Making it replaces your actual species is absurd, and limits the game for no reason. That's what is known as a you problem. I literally described what is wrong with the proposed system in every single post I've made replying to it. Or, you could deal with a person's arguments individually, instead of trying to throw people into bins with other people so you can ignore individual arguments and instead reply to a sort of amalgamated simplification of a group of arguments. But yes, if a rapier and a longsword exist, and both have different mechanics, it is not satisfying at all to reflavor a rapier as a longsword that just doesn't work any differently in two hands. We all know it isn't a longsword, because if it was, it would have different rules. However, that isn't the whole of the argument, quite obviously. You wouldn't be able to play a "dark hobbit" in your system either. You'd be able to play a person from the underdark. Or, put a different way, it's more possible now as it would be under your proposal, because halfling is harder to treat as cosmetic flavor than "from the underdark". Either way, half of the concept is flavor, but under your proposal, Underdark literally stands in the same place that halfling would, and thus replaces it. That fundamentally is nonsensical. Then you haven't been reading my posts. Simple as that. I've been quite clear, several times, that the problem is that elf and "from the forest" are separate types of things, and thus that if "from the forest" becomes a game element of it's own, it must be separate from species, because it is nonsensical to choose between two un-like cases. You might as well propose choosing between elf and blacksmith. If species is entirely removed from the game, your idea of environmental lineages could work. They cannot fill the same space. [/QUOTE]
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