Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Revised 6E prediction thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8188865" data-attributes="member: 18"><p>This is misleading and is confusing the state of WotC in 2000-2015 with the more recent WotC.</p><p></p><p>From about 2000-2015 or so, WotC were "digitally incompetent". In pretty much all ways. I don't know what was going on there, but anything digital they touched kind of turned to excrement (albeit slightly less so with MtG), with the only real exceptions I can immediately think of being NWN1/2, and that was because the company had been working on D&D games since before WotC acquired D&D, so wasn't chosen by WotC. They sold rights to the wrong people, then got into massive legal battles that went on for years to get them back. They chose the wrong third-party companies to use, and so on.</p><p></p><p>The DDI in-house version was ruined by an actual murder, that's a whole other story not for these boards imho. WotC then desperately grabbed a third-party to make a stop-gap version, whilst seemingly trying to reform an in-house team to make a successor with a VTT. Had 4E lasted longer, that might have worked - probably not though due to the "anti-Midas" WotC was with digital products.</p><p></p><p>5E started off the same way. Bad decisions. Bad, bad, bad decisions that lead to Sword Coast Legends existing, and IIRC first (first two?) attempt at the DDB (not in-house) flaming out, before finally WotC made the right decision and got some competent people to make it (not people who'd ever done anything like it before, note - people who were used to working with/creating custom databases).</p><p></p><p>Since then, WotC's digital strategy has improved and the whole "anti-Midas" thing has gone away. They've got Larian working on BG3, DDB is going great, huge even, they've bought one AAA studio and created another (largely from ex-Bioware employees), and other digital products seem to be much more successful (like the more recent MtG products, though they always had some success there).</p><p></p><p></p><p></p><p>No. This "out of our wheelhouse so licence it out!" is an outdated and ridiculous idea, frankly. I mean, I work at a major international law firm. We're not "in digital product business", but the idea that we can just <em>not have</em> self-owned digital law products is beyond ridiculous and deeply stuck in the '00s, intellectually. We may use third-party technologies, or even pay third parties to maintain certain stuff, but we're not going to outsource stuff wholesale and only take a percentage or something. Having our own products is demonstrably significantly more profitable and helps the brand more (I'm directly involved with this kind of thing).</p><p></p><p>I'm absolutely familiar with people who think they like you're suggesting WotC must here. They're wrong, and we're seeing that in various sectors (obviously I'm most familiar with legal, but similar stuff is happening in finance and other sectors).</p><p></p><p>Also, the "moonshot" comparison is utterly ridiculous. It's like building a shopping mall, or modern office building or a stadium. This isn't some risky, difficult thing that might suddenly blow up. This is pretty standard operation. It's fancy because it's expensive and requires more investment of time/effort than a normal website, not because it's tricky/unreliable - it might go somewhat over-budget, but it'll get finished, unlike a moonshot which could just fail indefinitely. At my law firm we've implemented stuff considerably more technologically and conceptually complex than what is a glorified database + mouse-driven GUI for moving simple objects around. Your moonshot comparison is like saying building a house is a "moonshot" because you personally don't know how to do it.</p><p></p><p>I guess you could do a "moonshot" VTT, like, if you wanted it to seriously 3D, with great graphics, detailed character models, VR integration, and other ridiculous Nice-To-Haves <em>right from day 1</em>. That is kind of what 4E tried, sorta. But why...? Why not just do something that works, is heavily-branded, and has a simple-but-slick/branded look? You're aiming at the broad audience now, not just rich nerds.</p><p></p><p></p><p></p><p>/facepalm</p><p></p><p>I think this shows the problem in your thinking. You think Roll20 is an "800lb gorilla". It's a freaking spider monkey next to DDB. It's also the product of zero investment, and little apparent effort to keep the design and functionality modern, probably as the result of a legacy codebase and attempting to support dozens of games and custom stuff.</p><p></p><p>To be clear, the VTT part is perhaps the least important thing here. The fully-integrated digital character sheets and rulebooks are. The VTT wouldn't even be worth mentioning if it wasn't for the pandemic and generally changing attitudes about playing digitally (i.e. it is way more acceptable/attractive now). Also, WotC wouldn't be trying to supplant Roll20 generally - just for D&D. By focusing on one game, one ruleset, and not on custom stuff, it's vastly more straightforward.</p><p></p><p></p><p></p><p>Again, It's not primarily about the VTT, it's about the DDB functionality. Roll20 and FG are niche because they're painful to use. You're not going directly after that audience. You want the people who use DDB. You also want to pick up the increasing audience who play via Zoom etc. and either would like to use a VTT but find Roll20/FG too difficult, or half-arsedly use a VTT via stuff like Beyond 20. By focusing on a single game, a single ruleset, you can make your product slick and easy to use in a way that's literally not possible with something like Roll20. The main goal of your VTT has to be accessibility/usability. You put that ahead of functionality, especially custom functionality. That's the opposite of the Roll20/FG approach.</p><p></p><p>If your product works well enough, yes, some Roll20/FG experts/grogs will also move to it, but as you, they're niche. What isn't niche is DDB, and a D&D-specific slick VTT doesn't need to be niche.</p><p></p><p>And you're completely missing that this is a 5E to 6E thing. Yeah it would be dumb to try and compete with DDB after it's been running for 3+ years. However, when a 6E comes out, and you are offering "early access" and so on, and old characters aren't compatible, so need to be re-created etc. anyway, then you have a point where you can take over. So tomorrow is missing the point - this thread is about 6E and what happens with that.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8188865, member: 18"] This is misleading and is confusing the state of WotC in 2000-2015 with the more recent WotC. From about 2000-2015 or so, WotC were "digitally incompetent". In pretty much all ways. I don't know what was going on there, but anything digital they touched kind of turned to excrement (albeit slightly less so with MtG), with the only real exceptions I can immediately think of being NWN1/2, and that was because the company had been working on D&D games since before WotC acquired D&D, so wasn't chosen by WotC. They sold rights to the wrong people, then got into massive legal battles that went on for years to get them back. They chose the wrong third-party companies to use, and so on. The DDI in-house version was ruined by an actual murder, that's a whole other story not for these boards imho. WotC then desperately grabbed a third-party to make a stop-gap version, whilst seemingly trying to reform an in-house team to make a successor with a VTT. Had 4E lasted longer, that might have worked - probably not though due to the "anti-Midas" WotC was with digital products. 5E started off the same way. Bad decisions. Bad, bad, bad decisions that lead to Sword Coast Legends existing, and IIRC first (first two?) attempt at the DDB (not in-house) flaming out, before finally WotC made the right decision and got some competent people to make it (not people who'd ever done anything like it before, note - people who were used to working with/creating custom databases). Since then, WotC's digital strategy has improved and the whole "anti-Midas" thing has gone away. They've got Larian working on BG3, DDB is going great, huge even, they've bought one AAA studio and created another (largely from ex-Bioware employees), and other digital products seem to be much more successful (like the more recent MtG products, though they always had some success there). No. This "out of our wheelhouse so licence it out!" is an outdated and ridiculous idea, frankly. I mean, I work at a major international law firm. We're not "in digital product business", but the idea that we can just [I]not have[/I] self-owned digital law products is beyond ridiculous and deeply stuck in the '00s, intellectually. We may use third-party technologies, or even pay third parties to maintain certain stuff, but we're not going to outsource stuff wholesale and only take a percentage or something. Having our own products is demonstrably significantly more profitable and helps the brand more (I'm directly involved with this kind of thing). I'm absolutely familiar with people who think they like you're suggesting WotC must here. They're wrong, and we're seeing that in various sectors (obviously I'm most familiar with legal, but similar stuff is happening in finance and other sectors). Also, the "moonshot" comparison is utterly ridiculous. It's like building a shopping mall, or modern office building or a stadium. This isn't some risky, difficult thing that might suddenly blow up. This is pretty standard operation. It's fancy because it's expensive and requires more investment of time/effort than a normal website, not because it's tricky/unreliable - it might go somewhat over-budget, but it'll get finished, unlike a moonshot which could just fail indefinitely. At my law firm we've implemented stuff considerably more technologically and conceptually complex than what is a glorified database + mouse-driven GUI for moving simple objects around. Your moonshot comparison is like saying building a house is a "moonshot" because you personally don't know how to do it. I guess you could do a "moonshot" VTT, like, if you wanted it to seriously 3D, with great graphics, detailed character models, VR integration, and other ridiculous Nice-To-Haves [I]right from day 1[/I]. That is kind of what 4E tried, sorta. But why...? Why not just do something that works, is heavily-branded, and has a simple-but-slick/branded look? You're aiming at the broad audience now, not just rich nerds. /facepalm I think this shows the problem in your thinking. You think Roll20 is an "800lb gorilla". It's a freaking spider monkey next to DDB. It's also the product of zero investment, and little apparent effort to keep the design and functionality modern, probably as the result of a legacy codebase and attempting to support dozens of games and custom stuff. To be clear, the VTT part is perhaps the least important thing here. The fully-integrated digital character sheets and rulebooks are. The VTT wouldn't even be worth mentioning if it wasn't for the pandemic and generally changing attitudes about playing digitally (i.e. it is way more acceptable/attractive now). Also, WotC wouldn't be trying to supplant Roll20 generally - just for D&D. By focusing on one game, one ruleset, and not on custom stuff, it's vastly more straightforward. Again, It's not primarily about the VTT, it's about the DDB functionality. Roll20 and FG are niche because they're painful to use. You're not going directly after that audience. You want the people who use DDB. You also want to pick up the increasing audience who play via Zoom etc. and either would like to use a VTT but find Roll20/FG too difficult, or half-arsedly use a VTT via stuff like Beyond 20. By focusing on a single game, a single ruleset, you can make your product slick and easy to use in a way that's literally not possible with something like Roll20. The main goal of your VTT has to be accessibility/usability. You put that ahead of functionality, especially custom functionality. That's the opposite of the Roll20/FG approach. If your product works well enough, yes, some Roll20/FG experts/grogs will also move to it, but as you, they're niche. What isn't niche is DDB, and a D&D-specific slick VTT doesn't need to be niche. And you're completely missing that this is a 5E to 6E thing. Yeah it would be dumb to try and compete with DDB after it's been running for 3+ years. However, when a 6E comes out, and you are offering "early access" and so on, and old characters aren't compatible, so need to be re-created etc. anyway, then you have a point where you can take over. So tomorrow is missing the point - this thread is about 6E and what happens with that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Revised 6E prediction thread
Top