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Revised 6E prediction thread
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<blockquote data-quote="EzekielRaiden" data-source="post: 8189407" data-attributes="member: 6790260"><p>And for the number of DMs (incredibly enormous, certainly vast majority in my experience) who adamantly refuse to never start characters before first level, ever, no matter how many bad experiences people have had or how sweetly you ask them?</p><p></p><p>You act as though I as a player have any control over this at all.</p><p></p><p>And as an aside, there is (and always has been) a way for us to have our cake and eat it too: "zero levels," "novice levels," whatever you want to call them, an OPT-IN zero-to-hero approach so that it isn't forced on every single newbie that comes along, but is fully supported and emphatically not ghettoized or deprecated. Of course, that's another thing that cannot be added to 5e as it is...</p><p></p><p></p><p>I thought 5e was supposed to be the big tent, that everyone could come to and get a pretty good shot at the style of D&D play they like best?</p><p></p><p>But maybe you're right. You're not the first person to tell me that 5e (in its design and its fanbase) being actively hostile to my preferences is something I should just meekly accept like a good little nerd.</p><p></p><p></p><p>I never</p><p></p><p><strong><em><u>NEVER</u></em></strong></p><p></p><p>claimed to want characters that weren't vulnerable. Being vulnerable DOES NOT mean "one crit could kill my character outright" or "two high ordinary damage rolls will leave my character dying." That you twisted my words into such an obvious strawman is proof enough that you're willing to read whatever malfeasant meaning you can find, no matter how tortured. I won't be discussing it any further, because (as usual) the so-called "big tent" of 5e immediately becomes <em>ever</em> so small and confining as soon as someone asks for anything even vaguely 4e-like...exactly in contravention of what the original poster I quoted said.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8189407, member: 6790260"] And for the number of DMs (incredibly enormous, certainly vast majority in my experience) who adamantly refuse to never start characters before first level, ever, no matter how many bad experiences people have had or how sweetly you ask them? You act as though I as a player have any control over this at all. And as an aside, there is (and always has been) a way for us to have our cake and eat it too: "zero levels," "novice levels," whatever you want to call them, an OPT-IN zero-to-hero approach so that it isn't forced on every single newbie that comes along, but is fully supported and emphatically not ghettoized or deprecated. Of course, that's another thing that cannot be added to 5e as it is... I thought 5e was supposed to be the big tent, that everyone could come to and get a pretty good shot at the style of D&D play they like best? But maybe you're right. You're not the first person to tell me that 5e (in its design and its fanbase) being actively hostile to my preferences is something I should just meekly accept like a good little nerd. I never [B][I][U]NEVER[/U][/I][/B] claimed to want characters that weren't vulnerable. Being vulnerable DOES NOT mean "one crit could kill my character outright" or "two high ordinary damage rolls will leave my character dying." That you twisted my words into such an obvious strawman is proof enough that you're willing to read whatever malfeasant meaning you can find, no matter how tortured. I won't be discussing it any further, because (as usual) the so-called "big tent" of 5e immediately becomes [I]ever[/I] so small and confining as soon as someone asks for anything even vaguely 4e-like...exactly in contravention of what the original poster I quoted said. [/QUOTE]
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