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Revised 6E prediction thread
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<blockquote data-quote="RangerWickett" data-source="post: 8194541" data-attributes="member: 63"><p>You make pf2 sound great. But I played pf2 in both the playtest and in a few sessions after publication, and damn if it doesn't feel like the worst mix of fourth edition's "here's a bunch of computer code masquerading as an RPG" and third edition's "how many fiddly bonuses can we make you track at once?" </p><p></p><p>5e is elegant to me. I need to devote brainpower to stuff that matters to the narrative, not to a math chassis. And I never felt like my choices were balanced to death, as if it would ruin everyone's fun if the paladin was actually immune to disease, do instead he gets a tiny boost to disease saves if he picks a feat which he'll probably never take because it'll never come up in a real game so it may as well not even exist.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8194541, member: 63"] You make pf2 sound great. But I played pf2 in both the playtest and in a few sessions after publication, and damn if it doesn't feel like the worst mix of fourth edition's "here's a bunch of computer code masquerading as an RPG" and third edition's "how many fiddly bonuses can we make you track at once?" 5e is elegant to me. I need to devote brainpower to stuff that matters to the narrative, not to a math chassis. And I never felt like my choices were balanced to death, as if it would ruin everyone's fun if the paladin was actually immune to disease, do instead he gets a tiny boost to disease saves if he picks a feat which he'll probably never take because it'll never come up in a real game so it may as well not even exist. [/QUOTE]
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