Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Revised and Rebalanced Barbarian for 1e A&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 9876919" data-attributes="member: 4937"><p>Meh. You've eliminated all the reasons for ever playing a Barbarian, that is, to play a fighter that is competent in non-combat situations and which is super tanky. </p><p></p><p>And 'rage' already exists in 1e AD&D - see the OA Bushi and Samurai for examples of how to do it with 1e feel if you want to make the class more like it's 3e cousin. </p><p></p><p>You've also left in one of the things I found rule breaking and inexplicable and generally unfair - that the class would increase the number of attacks it got per round if someone attacked it from the rear. So if I attack you from the front you can only attack me once, but if I have the advantage and attack you from behind, you get to attack me twice. Ok, then.... </p><p></p><p>Also, your limitations on magic use are in some ways harsher than those in the original. At least you fixed the "can't join the party" anti-social problem.</p><p></p><p>It's best to not think of the class as being a wimp compared to the fighter, but as being tanky compared to the thief. And for that matter, your revision is still a wimp compared to the fighter, samurai or cavalier. It's closer to the Kensai in abilities, just with a different flavor.</p><p></p><p>As for NWP, I think they are essential for making AD&D playable in modern context. I left the game in the early 90s because of my frustration with a lack of unified rules for all characters and situations made adjudicating situations fairly impossible and always a headache. You are left with fiat - which is fine if the problem is just "can you make a fire" or something trivial like that - which is unacceptable whenever the ruling would be important. See the flooding room encounter in C1 for an example of just how bad the situation is. A unified NWP system as 2e was trending toward but never quite managed to develop makes AD&D playable.</p><p></p><p>You'll notice I've basically developed a universal skill system in the write up of the revised thief. With only a tiny bit of tweaking, NWP's would cover skills, feats, and backgrounds in an elegant manner and let players have narrative force in non-combat situations that didn't wholly depend on "Mother May I?"</p><p></p><p>2e almost got it right but was too conservative in how it revised the concept. The core ideas are there but they were a step or two behind where they needed to be.</p><p></p><p>UPDATE: Also, the more I think about it, the more your system is just asking for out of table drama - even more so than the original write up. The problem is that the original write up just asked the barbarian to forgo taking a share of the early magic treasure because they were just going to destroy it anyway. That left you only with problem players who were upset they didn't get to destroy treasure and argued with the party over it. So parties would have to then hash out what was fair. But eventually, Barbarians could freely pick some sorts of loot for their own use, so the problem would go away.</p><p></p><p>But in your case, I can foresee you having problems with party dynamics forever, because now you'll have people arguing that it's not fair for the barbarian to pick the +1 or +2 sword, because it won't function right for them anyway and they are harming the party overall by taking good weapons that would function better for a different party member. And that's a real argument over individual vs. party dynamics that will never go away.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9876919, member: 4937"] Meh. You've eliminated all the reasons for ever playing a Barbarian, that is, to play a fighter that is competent in non-combat situations and which is super tanky. And 'rage' already exists in 1e AD&D - see the OA Bushi and Samurai for examples of how to do it with 1e feel if you want to make the class more like it's 3e cousin. You've also left in one of the things I found rule breaking and inexplicable and generally unfair - that the class would increase the number of attacks it got per round if someone attacked it from the rear. So if I attack you from the front you can only attack me once, but if I have the advantage and attack you from behind, you get to attack me twice. Ok, then.... Also, your limitations on magic use are in some ways harsher than those in the original. At least you fixed the "can't join the party" anti-social problem. It's best to not think of the class as being a wimp compared to the fighter, but as being tanky compared to the thief. And for that matter, your revision is still a wimp compared to the fighter, samurai or cavalier. It's closer to the Kensai in abilities, just with a different flavor. As for NWP, I think they are essential for making AD&D playable in modern context. I left the game in the early 90s because of my frustration with a lack of unified rules for all characters and situations made adjudicating situations fairly impossible and always a headache. You are left with fiat - which is fine if the problem is just "can you make a fire" or something trivial like that - which is unacceptable whenever the ruling would be important. See the flooding room encounter in C1 for an example of just how bad the situation is. A unified NWP system as 2e was trending toward but never quite managed to develop makes AD&D playable. You'll notice I've basically developed a universal skill system in the write up of the revised thief. With only a tiny bit of tweaking, NWP's would cover skills, feats, and backgrounds in an elegant manner and let players have narrative force in non-combat situations that didn't wholly depend on "Mother May I?" 2e almost got it right but was too conservative in how it revised the concept. The core ideas are there but they were a step or two behind where they needed to be. UPDATE: Also, the more I think about it, the more your system is just asking for out of table drama - even more so than the original write up. The problem is that the original write up just asked the barbarian to forgo taking a share of the early magic treasure because they were just going to destroy it anyway. That left you only with problem players who were upset they didn't get to destroy treasure and argued with the party over it. So parties would have to then hash out what was fair. But eventually, Barbarians could freely pick some sorts of loot for their own use, so the problem would go away. But in your case, I can foresee you having problems with party dynamics forever, because now you'll have people arguing that it's not fair for the barbarian to pick the +1 or +2 sword, because it won't function right for them anyway and they are harming the party overall by taking good weapons that would function better for a different party member. And that's a real argument over individual vs. party dynamics that will never go away. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Revised and Rebalanced Barbarian for 1e A&D
Top