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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Revised and Rebalanced Cavalier for 1e AD&D
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<blockquote data-quote="Lanefan" data-source="post: 9883191" data-attributes="member: 29398"><p>The Cavalier already has basic martial training built in: a 5th-level Cavalier more or less fights like a 5th-level Fighter, other than the differences between weapon-of-choice and specialization. A Cavalier who goes (small-r!) rogue would still have that basic martial training to fall back on and would, one would think, be easily able to carry on as a non-specialized Fighter of the same level using the weapon proficiencies it already has.</p><p></p><p>What a typical Cavalier doesn't and wouldn't have, though, is a shred of Thief training. In the fiction, you're forcing them to start from scratch as a 0-level Thief, which makes very little in-fiction sense unless you're suggesting - and you aren't, I don't think - that they'd somehow forget all their militia training overnight.</p><p></p><p>Forcing fallen Rangers to become Thieves makes a bit more sense given that there's already some overlap in abilities (but I'd still make them become Fighters anyway).</p><p></p><p>Maybe flip the stat requirements such that they need Wis-11 instead of Int-11 and let Int become their dump stat - they're too dumb to be afraid! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(a long-standing joke here, borne out once or twice in fact, is that on meeting a mounted Cavalier it's an open question which is smarter: the rider, or the mount)</p><p></p><p>Yeah, this is one that, regardless of the actual mechanics used, I'd prefer work the same for everyone in the setting, adventurer or not.</p><p></p><p>For staying conscious, we use roll equal-or-under [Con modified by your current h.p.] thus if your Con is 15 and you're at -4 you need to roll 11 or lower to keep going.</p><p></p><p>One thing to watch for, and this the main thing that's made Cavaliers very unpopular to play IME, is that they're <em>far</em> less useful when unmounted, and most dungeons and adventure sites aren't exactly mount-friendly.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9883191, member: 29398"] The Cavalier already has basic martial training built in: a 5th-level Cavalier more or less fights like a 5th-level Fighter, other than the differences between weapon-of-choice and specialization. A Cavalier who goes (small-r!) rogue would still have that basic martial training to fall back on and would, one would think, be easily able to carry on as a non-specialized Fighter of the same level using the weapon proficiencies it already has. What a typical Cavalier doesn't and wouldn't have, though, is a shred of Thief training. In the fiction, you're forcing them to start from scratch as a 0-level Thief, which makes very little in-fiction sense unless you're suggesting - and you aren't, I don't think - that they'd somehow forget all their militia training overnight. Forcing fallen Rangers to become Thieves makes a bit more sense given that there's already some overlap in abilities (but I'd still make them become Fighters anyway). Maybe flip the stat requirements such that they need Wis-11 instead of Int-11 and let Int become their dump stat - they're too dumb to be afraid! :) (a long-standing joke here, borne out once or twice in fact, is that on meeting a mounted Cavalier it's an open question which is smarter: the rider, or the mount) Yeah, this is one that, regardless of the actual mechanics used, I'd prefer work the same for everyone in the setting, adventurer or not. For staying conscious, we use roll equal-or-under [Con modified by your current h.p.] thus if your Con is 15 and you're at -4 you need to roll 11 or lower to keep going. One thing to watch for, and this the main thing that's made Cavaliers very unpopular to play IME, is that they're [I]far[/I] less useful when unmounted, and most dungeons and adventure sites aren't exactly mount-friendly. [/QUOTE]
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Revised and Rebalanced Cavalier for 1e AD&D
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