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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Revised and Rebalanced Cavalier for 1e AD&D
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<blockquote data-quote="Celebrim" data-source="post: 9883224" data-attributes="member: 4937"><p>Yes, dual classing is a thing. And Lanefan is objecting to certain classes of fallen cavaliers being forced "unrealistically" to give up their martial careers. This is because as Lanefan conceptualizes his game world it's all based on materialism and education and training. And that's fine. </p><p></p><p>But I think it's very thematic that fallen cavaliers generally speaking stop being knights or at least become knight-assassins or something. </p><p></p><p>The problem with a fallen cavalier just continuing on as fighter is that, well, it doesn't fit thematically or mechanically with what happens when you reject chivalry that has hitherto been your identity. For one thing, if you do it late enough in your career (certainly by say 13th) it could be a benefit in most respects. I can level up faster now after I've gotten all my class abilities? That's not a huge loss. Really, unlike Paladin, I don't have a lot of supernatural powers to take away from the class. They lose their resistance to mind control and that's about it. They don't have lay on hands, smite, detect evil, spells, etc. </p><p></p><p>I kind of like the idea of Lancelot going off to become a monk, or a disgraced knight taking up a life as a scoundrel knight, backstabbing and using poison as his second career. And really, with my thief revisions, this would eventually create a quite powerful character with an interesting array of skills.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9883224, member: 4937"] Yes, dual classing is a thing. And Lanefan is objecting to certain classes of fallen cavaliers being forced "unrealistically" to give up their martial careers. This is because as Lanefan conceptualizes his game world it's all based on materialism and education and training. And that's fine. But I think it's very thematic that fallen cavaliers generally speaking stop being knights or at least become knight-assassins or something. The problem with a fallen cavalier just continuing on as fighter is that, well, it doesn't fit thematically or mechanically with what happens when you reject chivalry that has hitherto been your identity. For one thing, if you do it late enough in your career (certainly by say 13th) it could be a benefit in most respects. I can level up faster now after I've gotten all my class abilities? That's not a huge loss. Really, unlike Paladin, I don't have a lot of supernatural powers to take away from the class. They lose their resistance to mind control and that's about it. They don't have lay on hands, smite, detect evil, spells, etc. I kind of like the idea of Lancelot going off to become a monk, or a disgraced knight taking up a life as a scoundrel knight, backstabbing and using poison as his second career. And really, with my thief revisions, this would eventually create a quite powerful character with an interesting array of skills. [/QUOTE]
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Revised and Rebalanced Cavalier for 1e AD&D
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