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D&D Older Editions, OSR, & D&D Variants
Revised and Rebalanced Cavalier for 1e AD&D
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<blockquote data-quote="Celebrim" data-source="post: 9883583" data-attributes="member: 4937"><p>I am very aware of that, but what I'm saying to you is that it doesn't make any sense. The complexities of that are handwaved away and left to the DM to work out. </p><p></p><p>a) How much XP qualifies you for a class varies from class to class. Subclasses normally require more XP than base classes. So if you revert to your base class, how much XP do you require to reach the next level? There will be cases where the amount of XP you have at the time you revert to your base class is enough to level up. Is the mechanics of this written out someplace and I don't remember?</p><p>b) Base classes often are very different mechanically than the subclass. In the case of an assassin reverting to thief, does the assassins hide in shadows check increase? If not, he doesn't actually revert to thief does he? And remember, in RAW the thieves skills are defined statically by level. So even if the assassin's skills don't immediately increase by two levels worth, they'll increase by three levels worth when he gains his first level of thief. </p><p></p><p>I decided to ignore the fact that in RAW assassins don't revert to thieves as far as I'm aware because it's such a great example of why your claims don't work.</p><p></p><p>Just because the RAW says something doesn't make it a coherent rule. I hadn't really thought about the problem hard until I was righting up the cavalier with more playable and balanced rules, but the whole "becomes a fighter" with caveats thing doesn't really work. I never had to deal with that because I never had to deal with fallen Paladins. At my table at least, the guys that wanted to play a Paladin tended to be the sort of guys that IRL believed in the code of honor and weal and law, and they didn't have to work hard to act like a Paladin. In the back of my head I knew if they violated their code willfully they'd "become a fighter" but I never had to think hard about what that meant or what rules complexities results from it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9883583, member: 4937"] I am very aware of that, but what I'm saying to you is that it doesn't make any sense. The complexities of that are handwaved away and left to the DM to work out. a) How much XP qualifies you for a class varies from class to class. Subclasses normally require more XP than base classes. So if you revert to your base class, how much XP do you require to reach the next level? There will be cases where the amount of XP you have at the time you revert to your base class is enough to level up. Is the mechanics of this written out someplace and I don't remember? b) Base classes often are very different mechanically than the subclass. In the case of an assassin reverting to thief, does the assassins hide in shadows check increase? If not, he doesn't actually revert to thief does he? And remember, in RAW the thieves skills are defined statically by level. So even if the assassin's skills don't immediately increase by two levels worth, they'll increase by three levels worth when he gains his first level of thief. I decided to ignore the fact that in RAW assassins don't revert to thieves as far as I'm aware because it's such a great example of why your claims don't work. Just because the RAW says something doesn't make it a coherent rule. I hadn't really thought about the problem hard until I was righting up the cavalier with more playable and balanced rules, but the whole "becomes a fighter" with caveats thing doesn't really work. I never had to deal with that because I never had to deal with fallen Paladins. At my table at least, the guys that wanted to play a Paladin tended to be the sort of guys that IRL believed in the code of honor and weal and law, and they didn't have to work hard to act like a Paladin. In the back of my head I knew if they violated their code willfully they'd "become a fighter" but I never had to think hard about what that meant or what rules complexities results from it. [/QUOTE]
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