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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Revised and Rebalanced Cavalier for 1e AD&D
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<blockquote data-quote="Celebrim" data-source="post: 9883590" data-attributes="member: 4937"><p>I can definitely see giving minimums for WIS and CHA instead of or as well as the ones I've listed. One good reason for doing that is the class has powers that make WIS and CHA good "dump stats", meaning you could play a Cavalier with 6 Wisdom and by mid-high levels you'd not be punished for that at all. Likewise, you could play a cavalier with 6 Charisma and by mid-high levels you'd still largely succeed on your Leadership NWP checks. I don't really know if that is a bug or a feature. What I do feel like is that it fits more to have rash and foolish knights and abrasive or unlikable knights than it does to have clumsy knights. A certain amount of athleticism is expected of the role before you can be trained in it. Riding is after all a DEX based proficiency check.</p><p></p><p></p><p></p><p>Now that is cool. I don't usually like writing cultural specifics into the class, and the keen eyed might have noticed I slipped in some things to make this class suitable for making a "samurai" and if anything feel I should go further in that direction. But the suggestion of being given a quest at name level by their liege which if fulfilled at some later point gives a supernatural boon is very flavorful and is just good story design (for lack of a better word). </p><p></p><p></p><p></p><p>I'm very much leaning toward the idea that if you make a Paladin you can option into also being a cavalier for the boons of that class (and strictures) or you can just play Paladin without being a cavalier and level up faster. So essentially you will have two XP tables for the class depending on whether it just a Paladin holy warrior or the gestalt Paladin/Cavalier type.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9883590, member: 4937"] I can definitely see giving minimums for WIS and CHA instead of or as well as the ones I've listed. One good reason for doing that is the class has powers that make WIS and CHA good "dump stats", meaning you could play a Cavalier with 6 Wisdom and by mid-high levels you'd not be punished for that at all. Likewise, you could play a cavalier with 6 Charisma and by mid-high levels you'd still largely succeed on your Leadership NWP checks. I don't really know if that is a bug or a feature. What I do feel like is that it fits more to have rash and foolish knights and abrasive or unlikable knights than it does to have clumsy knights. A certain amount of athleticism is expected of the role before you can be trained in it. Riding is after all a DEX based proficiency check. Now that is cool. I don't usually like writing cultural specifics into the class, and the keen eyed might have noticed I slipped in some things to make this class suitable for making a "samurai" and if anything feel I should go further in that direction. But the suggestion of being given a quest at name level by their liege which if fulfilled at some later point gives a supernatural boon is very flavorful and is just good story design (for lack of a better word). I'm very much leaning toward the idea that if you make a Paladin you can option into also being a cavalier for the boons of that class (and strictures) or you can just play Paladin without being a cavalier and level up faster. So essentially you will have two XP tables for the class depending on whether it just a Paladin holy warrior or the gestalt Paladin/Cavalier type. [/QUOTE]
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Revised and Rebalanced Cavalier for 1e AD&D
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