Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Revised and Rebalanced Cavalier for 1e AD&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 9883949" data-attributes="member: 4937"><p>Technically, it's not multiclassing - it's actually two different classes or two paths within the same class. You wouldn't do multiclassing things like half the hit points determined when you leveled up in one class or divide the XP among the two classes.</p><p></p><p>Interesting, adding new abilities one at a time from level 1 to level 6 is how my homebrew 3e Champion class that replaces the Paladin works. But in 1e AD&D, there is very little though in the Paladin that is front loaded except the complete disease immunity.</p><p></p><p>Because I hate immunities with a passion I would like to redact to a large bonus to disease resistance. This wouldn't be something I'd would consider front loaded. </p><p></p><p>I suspect however that the immunity to disease is the way it is in part because there isn't a unified rule regarding how disease is handled in 1e AD&D, and unsurprisingly disease is its own separate subsystem that doesn't allow a saving throw (except when it does, as in the case of the giant rat) and has its own separate rules that vary if we are talking natural disease, lycanthropy, mummy rot, etc. It's really hard to write up a general rule here. And to be quite frank, I hate that. But again, if we try to fix it into a unified system as is done in 3e to a great extent and even more so in my own 3e homebrew fork, then we are not only rewriting large passages of 1e but making it feel much more 3e overall. This brings us back to any well written comprehensive overhaul of AD&D will look a lot like 3e AD&D.</p><p></p><p>But all that aside, I'll probably try to write up a variation of disease resistance for the paladin because immunities are such a blunt tool. I suspect that in a write up of the Paladin and the Ranger I'm going to slightly reduce the XP requirements to level because they just aren't as powerful of classes relative to Fighter once specialization became a thing and because I'm likely to tone down their advantages in certain areas to be more mid because AD&D (and to a large extent 3e that inherited the 1e mindset) tends to have an all or nothing thing going where one thing trumps the other and you either rock-paper-scissors win or you struggle.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9883949, member: 4937"] Technically, it's not multiclassing - it's actually two different classes or two paths within the same class. You wouldn't do multiclassing things like half the hit points determined when you leveled up in one class or divide the XP among the two classes. Interesting, adding new abilities one at a time from level 1 to level 6 is how my homebrew 3e Champion class that replaces the Paladin works. But in 1e AD&D, there is very little though in the Paladin that is front loaded except the complete disease immunity. Because I hate immunities with a passion I would like to redact to a large bonus to disease resistance. This wouldn't be something I'd would consider front loaded. I suspect however that the immunity to disease is the way it is in part because there isn't a unified rule regarding how disease is handled in 1e AD&D, and unsurprisingly disease is its own separate subsystem that doesn't allow a saving throw (except when it does, as in the case of the giant rat) and has its own separate rules that vary if we are talking natural disease, lycanthropy, mummy rot, etc. It's really hard to write up a general rule here. And to be quite frank, I hate that. But again, if we try to fix it into a unified system as is done in 3e to a great extent and even more so in my own 3e homebrew fork, then we are not only rewriting large passages of 1e but making it feel much more 3e overall. This brings us back to any well written comprehensive overhaul of AD&D will look a lot like 3e AD&D. But all that aside, I'll probably try to write up a variation of disease resistance for the paladin because immunities are such a blunt tool. I suspect that in a write up of the Paladin and the Ranger I'm going to slightly reduce the XP requirements to level because they just aren't as powerful of classes relative to Fighter once specialization became a thing and because I'm likely to tone down their advantages in certain areas to be more mid because AD&D (and to a large extent 3e that inherited the 1e mindset) tends to have an all or nothing thing going where one thing trumps the other and you either rock-paper-scissors win or you struggle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Revised and Rebalanced Cavalier for 1e AD&D
Top