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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Revised and Rebalanced Cavalier for 1e AD&D
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<blockquote data-quote="Lanefan" data-source="post: 9884027" data-attributes="member: 29398"><p>I don't think those mechanics are written out anywhere, or if they are I've yet to find them.</p><p></p><p>Which means it's straight-up left in the hands of the DM. How I ruled is that if, say, you're 56% through your level in your previous class your xp number will be tweaked such that you're 56% through the same level in your new class. (side note: this turned out to be a useful precedent later when we started porting PCs from one campaign to another, where those campaigns used different advancement rates for the same class the PC's xp number would be adjusted to maintain its position within its level)</p><p></p><p>Here, the fact that 1e requires training to level up is Your Friend. </p><p></p><p>I'd rule that the skills either stay as they were or degrade (whichever is worse for the character) until the next time the character bumps, at which point its training will be a bit more lengthy and involved - and perhaps more costly! - as it in effect re-trains from Assassin to Thief. After that, it's using the Thief skills for its level and has lost any remaining Assassin skills (though if the character is still Evil I might let it keep poison use, as I've always thought Evil Thieves should be able to do this as well).</p><p></p><p>A conclusion I had reached in about 1983, before I even started DMing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I never had to worry about fallen Paladins (hell, I've rarely had to worry about Paladins at all!) but I have had to deal with characters in various classes who, having died and come back a few times and thus lost Con points, had fallen below the Con requirement for their class and were forced to revert to something else. The most common example has been Ranger reverting to Fighter because they don't have Con 14 any more; that one's happened a few times now, meaning I've long since had to think the process through and rule on what happens.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9884027, member: 29398"] I don't think those mechanics are written out anywhere, or if they are I've yet to find them. Which means it's straight-up left in the hands of the DM. How I ruled is that if, say, you're 56% through your level in your previous class your xp number will be tweaked such that you're 56% through the same level in your new class. (side note: this turned out to be a useful precedent later when we started porting PCs from one campaign to another, where those campaigns used different advancement rates for the same class the PC's xp number would be adjusted to maintain its position within its level) Here, the fact that 1e requires training to level up is Your Friend. I'd rule that the skills either stay as they were or degrade (whichever is worse for the character) until the next time the character bumps, at which point its training will be a bit more lengthy and involved - and perhaps more costly! - as it in effect re-trains from Assassin to Thief. After that, it's using the Thief skills for its level and has lost any remaining Assassin skills (though if the character is still Evil I might let it keep poison use, as I've always thought Evil Thieves should be able to do this as well). A conclusion I had reached in about 1983, before I even started DMing. :) I never had to worry about fallen Paladins (hell, I've rarely had to worry about Paladins at all!) but I have had to deal with characters in various classes who, having died and come back a few times and thus lost Con points, had fallen below the Con requirement for their class and were forced to revert to something else. The most common example has been Ranger reverting to Fighter because they don't have Con 14 any more; that one's happened a few times now, meaning I've long since had to think the process through and rule on what happens. [/QUOTE]
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