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<blockquote data-quote="Celebrim" data-source="post: 7222837" data-attributes="member: 4937"><p><span style="font-size: 15px"><strong>Chromatic Dragon (Tiamat)</strong></span></p><p>Frequency: Unique</p><p>No. Appearing: 1</p><p>Armor Class: -9</p><p>Move: 6”/24” E</p><p>Hit Dice: 33+198 (462 hp)</p><p>% in Lair: 99%</p><p>Treasure Type: B x 6, H x 6, Q x 6, O x 6, P x 6, S x 6, T x 6, U x 6 </p><p>No. Of Attacks: 8</p><p>Damage/Attack: 2d8, 3d6, 3d8, 5d6, 4d10, 2d8, 2d8, 4d10 + poison</p><p>Special Attacks: Crush, breath weapon, hypnotic gaze, magic use, poison, spells, swallow whole, trample, wing storm</p><p>Special Defenses: Disease immunity, energy resistance, poison resistance, weapon resistance, regeneration, +2 or better weapon required to hit</p><p>Magic Resistance: 100%</p><p>Intelligence: Godlike</p><p>Alignment: Lawful Evil</p><p>Size: L (100’ long)</p><p>Psionic Ability: Nil</p><p>Attack/Defense Modes: Nil</p><p>Level/XP: XXIII/123180</p><p>Chance of:</p><p> Speaking: 100%</p><p> Magic Use: 100%</p><p> Sleeping: 1%</p><p>Str: 25, Int: 25, Wis: 21, Dex: 15, Con: 25, Chr: 21</p><p></p><p>Tiamat is the legendary queen of evil dragons, mother of monsters, and foe of the gods. She is said to have in some primordial era been a goddess of surpassing loveliness, but in response to some perceived slight, transformed herself irrevocably into a hideous and terrible monster. All evil dragons are her offspring, and many acknowledge her as their suzerain and deity. All fear her terrible world shaking wrath, and even among mortals there are strange cults which honor or propitiate Tiamat as the goddess of calamity, natural disasters, greed, and vengeance and who worship her progeny as living gods. Tiamat appears in the form of a dragon of tremendous size, having five heads – one representing each of the common sorts of chromatic dragons. The heavy scales of her body are orange and purple, and those of her spiked and barbed tail a rusty brown. </p><p></p><p>Tiamat is legendary as being indestructible, for she has the resistances and immunities common to her offspring, but in many cases to a greater degree giving the impression that nothing can cause her permanent harm. Her heavy hide counts as full plate armor, and may only be penetrated by weapons of +2 magical prowess or greater. Owing to her great size and the thickness of her hide, any physical weapon which successfully strikes the dragon queen short of a siege weapon or those wielded by large sized creatures, has its damage reduced by 5 to a minimum of 0. Tiamat has 100% magic resistance with respect to spells cast at by a caster of 11th level or lower, and fails saving throws only on a throw of 2 or less, and against poison or enchantment magic only on a 1. She is immune to diseases and the effects of magical aging. Any creature or attack which can be thwarted by cure disease, such as green slime or rot grubs, when encountering Tiamat’s poisonous and acidic humors dies instantly as having been treated by cure disease. </p><p></p><p>Tiamat ignores the first 50 points of damage from any attack involving fire, electricity, acid, or cold. She takes half damage from poisons of all sorts, and if the poison is such that a failed save normally indicates outright death, Tiamat instead takes but 20 points of damage. If Tiamat fails a saving throw which would otherwise result in immediate death or is subject to a spell effect such as Power Word: Kill which would otherwise result in immediate death, Tiamat instead takes but 40 points of damage.</p><p></p><p>Because of the plurality and cunning of Tiamat’s minds, whenever Tiamat is effected by enchantment magic, she is allowed a new save every round to permanently shake off the effect.</p><p></p><p>Tiamat’s supernatural vigor allows her to regenerate up to 8 hit points per round as long as at least half of her hit points remain – 3 hit points per round applied generally and 1 hit point per round for each head which has been specially targeted (see below). Below half of her hit points remaining, her wounds cause her to regenerate but 1 hit point per turn.</p><p></p><p>Tiamat five heads each have the sensory powers common to chromatic dragons of the greatest possible age.</p><p></p><p>Tiamat’s bulk precludes her employing her claws in the normal fashion when on the ground, but she may otherwise make eight attacks per round – 5 bite attacks as a great wyrm dragon of the appropriate type, two wing strikes, and lash foes with her mighty tail. Her tail attack is greatly to be feared, for her tail is barbed with many barbs resembling that of a wyvern but in great numbers, and the blow causes 30 poison damage with a successful save at -4 indicating 15 damage still incurred. She may normally make but one such attack on each medium sized foe, and her bite attacks, each wing attack, and tail attack must all strike foes on different quarters. As with other dragons, she cannot employ her wings as weapons when in flight, but though ponderous on the wing, when flying she may strike any flying creature that strays into her reach with her claws for 6d8 damage for each successful attack. </p><p></p><p>Tiamat is capable of many of the special attacks associated with dragons of great size. Each of Tiamat’s heads swallows whole human sized foes on a roll of 20, and dwarf sized or small foes in a roll of 19 or 20. Those that are swallowed whole are subject on subsequent rounds to the full strength of all five of Tiamat’s breathe weapons each round with no saving throw allowed! Although Tiamat may not use her claws to make normal attacks, she may employ the crush and trample special attacks common to large dragons dealing 6d8 damage against foes of up to ogre size. When Tiamat uses a trample special attack, it deals damage over a path 2 1/2” wide. Each of Tiamat’s heads or tail may batter structures as a triple strength battering ram.</p><p></p><p>Each of Tiamat’s five heads has a breathe weapon equal to a great wyrm of the corresponding type – white, black, green, blue, and red. Each head may employ it’s breathe weapon every other round either separately or in concert with one or more other heads. The white dragon head has the spell casting ability of a 7th level M-U, the black that of a 8th level M-U, the green head that of a 10th level illusionist, while the blue head has the powers of a 11th level M-U, and the fearsome red head that of both a M-U and evil cleric at 12th level of ability. Each head is capable of employing spell books and will possess the most useful and best possible selection of spells. </p><p></p><p>Each head has the hypnotic gave ability common to spell casting dragons, but saves against the power are at -1 on the die. For each head that fixes its gaze on the same victim, the saving throw difficulty increases cumulatively by a further -1 on the die, but only a single saving throw is required to resist regardless of the number of heads acting in concert.</p><p></p><p>Each head also is capable of manifesting the special powers of a great wyrm of the appropriate sort, namely, the white head may 5/day employ ice storm as the spell to create driving sleet over a diameter of 80”, and 3/day control temperature to adjust temperature downward by 50 degrees Fahrenheit below the normal natural temperature in a sphere of 200” diameter. The black dragon head may cast cause disease 5/day, and insect plague with a diameter of 360” 3/day. The green dragon head may cast mass suggestion 5/day, and cast raise water 3/day with 10 times the usual radius of effect. The blue dragon head may cast control winds 5/day, and control weather 3/day but with an area of effect of 40d4 square miles. The red dragon head may cast fire storm 5/day, and earthquake with a radius of 100” 3/day. Caster level on all powers is 16th. The bite attack, gaze attack, breath weapon, and special powers are mutually exclusive, and each head may only engage in one such action per round.</p><p></p><p>Tiamat’s individual heads can be specially targeted, but doing so incurs a -4 penalty on ‘to hit’ rolls unless the target has been subject to a bite attack (successful or not) by that head in the past round, owing to the viper like quickness and litheness of the head. Damage of 88 hit points or more to a single head however renders that head unable to perform actions, and damage incurred to a head attempting spell-casting interrupts that heads spellcasting efforts. Damage to heads is not separate for any other purpose, and cumulative damage to the heads can cause the death of the dragon, though the maximum damage a head may sustain is 100 hit points, and further blows do no extra harm. Removal of a head as by a vorpal weapon or the like causes a minimum of 88 damage, but does necessarily kill Tiamat unless all five heads have been so removed. Tiamat will however require a period of 1d8 days to regrow and regenerate lost heads. </p><p></p><p>Tiamat nominally gives her allegiance to the courts of the Nine Hells, and is the nominal ruler of the first layer of that wretched realm. However, it is doubtful that this fealty is more than a convenience for each side of the alliance, and Tiamat for her part remains wholly concerned only with the interests of her own offspring. The lords of the Nine Hells gain for their part a most formidable guardian to the entrance to their realm, while Tiamat for her part gains legions of votaries bringing tribute for her vast bed. Tiamat’s horde in the heart of a vast mountain on the plane of Avernus is said to be one of the greatest accumulations of treasure in all of the multiverse, and no doubt many items of great significance and value have found their way into her horde. Tiamat is attended by five selected consorts, one for each chromatic dragon species, which are male great wryms of the largest possible size and most formidable nature. Tiamat for her part spends most of her time brooding over huge clutches of eggs and dragon hatchlings, and guarding her horde against any intrusion, leaving the actual administration and governance of her realm in hands of a large number of feudal lords.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7222837, member: 4937"] [SIZE=4][B]Chromatic Dragon (Tiamat)[/B][/SIZE] Frequency: Unique No. Appearing: 1 Armor Class: -9 Move: 6”/24” E Hit Dice: 33+198 (462 hp) % in Lair: 99% Treasure Type: B x 6, H x 6, Q x 6, O x 6, P x 6, S x 6, T x 6, U x 6 No. Of Attacks: 8 Damage/Attack: 2d8, 3d6, 3d8, 5d6, 4d10, 2d8, 2d8, 4d10 + poison Special Attacks: Crush, breath weapon, hypnotic gaze, magic use, poison, spells, swallow whole, trample, wing storm Special Defenses: Disease immunity, energy resistance, poison resistance, weapon resistance, regeneration, +2 or better weapon required to hit Magic Resistance: 100% Intelligence: Godlike Alignment: Lawful Evil Size: L (100’ long) Psionic Ability: Nil Attack/Defense Modes: Nil Level/XP: XXIII/123180 Chance of: Speaking: 100% Magic Use: 100% Sleeping: 1% Str: 25, Int: 25, Wis: 21, Dex: 15, Con: 25, Chr: 21 Tiamat is the legendary queen of evil dragons, mother of monsters, and foe of the gods. She is said to have in some primordial era been a goddess of surpassing loveliness, but in response to some perceived slight, transformed herself irrevocably into a hideous and terrible monster. All evil dragons are her offspring, and many acknowledge her as their suzerain and deity. All fear her terrible world shaking wrath, and even among mortals there are strange cults which honor or propitiate Tiamat as the goddess of calamity, natural disasters, greed, and vengeance and who worship her progeny as living gods. Tiamat appears in the form of a dragon of tremendous size, having five heads – one representing each of the common sorts of chromatic dragons. The heavy scales of her body are orange and purple, and those of her spiked and barbed tail a rusty brown. Tiamat is legendary as being indestructible, for she has the resistances and immunities common to her offspring, but in many cases to a greater degree giving the impression that nothing can cause her permanent harm. Her heavy hide counts as full plate armor, and may only be penetrated by weapons of +2 magical prowess or greater. Owing to her great size and the thickness of her hide, any physical weapon which successfully strikes the dragon queen short of a siege weapon or those wielded by large sized creatures, has its damage reduced by 5 to a minimum of 0. Tiamat has 100% magic resistance with respect to spells cast at by a caster of 11th level or lower, and fails saving throws only on a throw of 2 or less, and against poison or enchantment magic only on a 1. She is immune to diseases and the effects of magical aging. Any creature or attack which can be thwarted by cure disease, such as green slime or rot grubs, when encountering Tiamat’s poisonous and acidic humors dies instantly as having been treated by cure disease. Tiamat ignores the first 50 points of damage from any attack involving fire, electricity, acid, or cold. She takes half damage from poisons of all sorts, and if the poison is such that a failed save normally indicates outright death, Tiamat instead takes but 20 points of damage. If Tiamat fails a saving throw which would otherwise result in immediate death or is subject to a spell effect such as Power Word: Kill which would otherwise result in immediate death, Tiamat instead takes but 40 points of damage. Because of the plurality and cunning of Tiamat’s minds, whenever Tiamat is effected by enchantment magic, she is allowed a new save every round to permanently shake off the effect. Tiamat’s supernatural vigor allows her to regenerate up to 8 hit points per round as long as at least half of her hit points remain – 3 hit points per round applied generally and 1 hit point per round for each head which has been specially targeted (see below). Below half of her hit points remaining, her wounds cause her to regenerate but 1 hit point per turn. Tiamat five heads each have the sensory powers common to chromatic dragons of the greatest possible age. Tiamat’s bulk precludes her employing her claws in the normal fashion when on the ground, but she may otherwise make eight attacks per round – 5 bite attacks as a great wyrm dragon of the appropriate type, two wing strikes, and lash foes with her mighty tail. Her tail attack is greatly to be feared, for her tail is barbed with many barbs resembling that of a wyvern but in great numbers, and the blow causes 30 poison damage with a successful save at -4 indicating 15 damage still incurred. She may normally make but one such attack on each medium sized foe, and her bite attacks, each wing attack, and tail attack must all strike foes on different quarters. As with other dragons, she cannot employ her wings as weapons when in flight, but though ponderous on the wing, when flying she may strike any flying creature that strays into her reach with her claws for 6d8 damage for each successful attack. Tiamat is capable of many of the special attacks associated with dragons of great size. Each of Tiamat’s heads swallows whole human sized foes on a roll of 20, and dwarf sized or small foes in a roll of 19 or 20. Those that are swallowed whole are subject on subsequent rounds to the full strength of all five of Tiamat’s breathe weapons each round with no saving throw allowed! Although Tiamat may not use her claws to make normal attacks, she may employ the crush and trample special attacks common to large dragons dealing 6d8 damage against foes of up to ogre size. When Tiamat uses a trample special attack, it deals damage over a path 2 1/2” wide. Each of Tiamat’s heads or tail may batter structures as a triple strength battering ram. Each of Tiamat’s five heads has a breathe weapon equal to a great wyrm of the corresponding type – white, black, green, blue, and red. Each head may employ it’s breathe weapon every other round either separately or in concert with one or more other heads. The white dragon head has the spell casting ability of a 7th level M-U, the black that of a 8th level M-U, the green head that of a 10th level illusionist, while the blue head has the powers of a 11th level M-U, and the fearsome red head that of both a M-U and evil cleric at 12th level of ability. Each head is capable of employing spell books and will possess the most useful and best possible selection of spells. Each head has the hypnotic gave ability common to spell casting dragons, but saves against the power are at -1 on the die. For each head that fixes its gaze on the same victim, the saving throw difficulty increases cumulatively by a further -1 on the die, but only a single saving throw is required to resist regardless of the number of heads acting in concert. Each head also is capable of manifesting the special powers of a great wyrm of the appropriate sort, namely, the white head may 5/day employ ice storm as the spell to create driving sleet over a diameter of 80”, and 3/day control temperature to adjust temperature downward by 50 degrees Fahrenheit below the normal natural temperature in a sphere of 200” diameter. The black dragon head may cast cause disease 5/day, and insect plague with a diameter of 360” 3/day. The green dragon head may cast mass suggestion 5/day, and cast raise water 3/day with 10 times the usual radius of effect. The blue dragon head may cast control winds 5/day, and control weather 3/day but with an area of effect of 40d4 square miles. The red dragon head may cast fire storm 5/day, and earthquake with a radius of 100” 3/day. Caster level on all powers is 16th. The bite attack, gaze attack, breath weapon, and special powers are mutually exclusive, and each head may only engage in one such action per round. Tiamat’s individual heads can be specially targeted, but doing so incurs a -4 penalty on ‘to hit’ rolls unless the target has been subject to a bite attack (successful or not) by that head in the past round, owing to the viper like quickness and litheness of the head. Damage of 88 hit points or more to a single head however renders that head unable to perform actions, and damage incurred to a head attempting spell-casting interrupts that heads spellcasting efforts. Damage to heads is not separate for any other purpose, and cumulative damage to the heads can cause the death of the dragon, though the maximum damage a head may sustain is 100 hit points, and further blows do no extra harm. Removal of a head as by a vorpal weapon or the like causes a minimum of 88 damage, but does necessarily kill Tiamat unless all five heads have been so removed. Tiamat will however require a period of 1d8 days to regrow and regenerate lost heads. Tiamat nominally gives her allegiance to the courts of the Nine Hells, and is the nominal ruler of the first layer of that wretched realm. However, it is doubtful that this fealty is more than a convenience for each side of the alliance, and Tiamat for her part remains wholly concerned only with the interests of her own offspring. The lords of the Nine Hells gain for their part a most formidable guardian to the entrance to their realm, while Tiamat for her part gains legions of votaries bringing tribute for her vast bed. Tiamat’s horde in the heart of a vast mountain on the plane of Avernus is said to be one of the greatest accumulations of treasure in all of the multiverse, and no doubt many items of great significance and value have found their way into her horde. Tiamat is attended by five selected consorts, one for each chromatic dragon species, which are male great wryms of the largest possible size and most formidable nature. Tiamat for her part spends most of her time brooding over huge clutches of eggs and dragon hatchlings, and guarding her horde against any intrusion, leaving the actual administration and governance of her realm in hands of a large number of feudal lords. [/QUOTE]
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