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Revised and rebalanced dragons for 1e AD&D
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<blockquote data-quote="Cleon" data-source="post: 7485428" data-attributes="member: 57383"><p>I would definitely like to see your take on the Metallics some time.</p><p></p><p></p><p></p><p>I'm hardly a BECMI afficionado myself. I mostly just collected the Gazzetteers and cannibalized some of the adventures for my AD&D campaign.</p><p></p><p>I probably wouldn't have thought of the Dragon Rulers comparison if we weren't doing a 3E conversion of them in General Monsters.</p><p></p><p></p><p></p><p>If that's what's concerning you I guess the only way to figure it is to decide on the preferred level of characters the dragon of that age category is supposed to fight and then reverse-calculating what MR is required to give the desired caster success percentage.</p><p></p><p>Judging by the XP table, at Great Wyrm stage a White/Black/Green/Blue/Red Dragon is expected to be encountered by a 10th/11th/12th/15th/16th level party while as age category 6 Adult stage its 8th/8th/9th/9th/10th.</p><p></p><p>That gives a MR success chances of 85%/90%/95%/80%/75% Great Wyrm and 63%/69%/70%/70%/65% for Adults.</p><p></p><p>If my level assumptions are correct, that means the Adult Dragons have MRs that are all fairly close to blocking 70% of spells of the expected CL, while the Great Wyrms range from blocking 75% to 95%. That's a 20% variance, and the 3-point drop from XV to XII from the Blue Great Wyrm to the Green Great Wyrm Dragon also seems off - Blue Dragon's aren't <em>that</em> much stronger than Green ones.</p><p></p><p>Hmm… I guess the question to ask is that a bug or feature?</p><p></p><p>If you want all the Great Wyrms to have enough MR to block, say, 90% of spells at the CL implied by their XP tables you'd have to tweak the MR of each Dragon. Heck, if you wanted the same for each age category (i.e. Old Dragons block roughly X% of spells at their expected encounter level) then a whole matrix of colour/age vs MR might be necessary - although one based on some % per HD might work. I kind of prefer the simplicity of just having it age-category based.</p><p></p><p>That said, I would be inclined to make the Green Great Wyrm an XIII rather than an XII.</p><p></p><p></p><p></p><p>They're definitely subjective since a lot of the age category titles are pretty much synonyms (i.e. Old/Ancient/Venerable and Young/Juvenile). The ecology issue is one reason I like the original MM's "Sub-Adult", since it has an implication of "almost grown to adult size but not sexually mature", while "Juvenile" doesn't tell you anything about how young the young creature is.</p><p></p><p>At least the table doesn't have "Mature Adult".</p></blockquote><p></p>
[QUOTE="Cleon, post: 7485428, member: 57383"] I would definitely like to see your take on the Metallics some time. I'm hardly a BECMI afficionado myself. I mostly just collected the Gazzetteers and cannibalized some of the adventures for my AD&D campaign. I probably wouldn't have thought of the Dragon Rulers comparison if we weren't doing a 3E conversion of them in General Monsters. If that's what's concerning you I guess the only way to figure it is to decide on the preferred level of characters the dragon of that age category is supposed to fight and then reverse-calculating what MR is required to give the desired caster success percentage. Judging by the XP table, at Great Wyrm stage a White/Black/Green/Blue/Red Dragon is expected to be encountered by a 10th/11th/12th/15th/16th level party while as age category 6 Adult stage its 8th/8th/9th/9th/10th. That gives a MR success chances of 85%/90%/95%/80%/75% Great Wyrm and 63%/69%/70%/70%/65% for Adults. If my level assumptions are correct, that means the Adult Dragons have MRs that are all fairly close to blocking 70% of spells of the expected CL, while the Great Wyrms range from blocking 75% to 95%. That's a 20% variance, and the 3-point drop from XV to XII from the Blue Great Wyrm to the Green Great Wyrm Dragon also seems off - Blue Dragon's aren't [I]that[/I] much stronger than Green ones. Hmm… I guess the question to ask is that a bug or feature? If you want all the Great Wyrms to have enough MR to block, say, 90% of spells at the CL implied by their XP tables you'd have to tweak the MR of each Dragon. Heck, if you wanted the same for each age category (i.e. Old Dragons block roughly X% of spells at their expected encounter level) then a whole matrix of colour/age vs MR might be necessary - although one based on some % per HD might work. I kind of prefer the simplicity of just having it age-category based. That said, I would be inclined to make the Green Great Wyrm an XIII rather than an XII. They're definitely subjective since a lot of the age category titles are pretty much synonyms (i.e. Old/Ancient/Venerable and Young/Juvenile). The ecology issue is one reason I like the original MM's "Sub-Adult", since it has an implication of "almost grown to adult size but not sexually mature", while "Juvenile" doesn't tell you anything about how young the young creature is. At least the table doesn't have "Mature Adult". [/QUOTE]
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