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Revised and rebalanced dragons for 1e AD&D
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<blockquote data-quote="Celebrim" data-source="post: 7486962" data-attributes="member: 4937"><p>Whereas, I'm thinking that since HD of the PCs is hard capped, that there is a cap on the maximum damage any single attack ought to do, at least in the sense of making for the most satisfying combat is the main reason we have stat blocks. If I scale up attacks too much, all I do is return to the binary non-interactive game that is implied by the stat block I'm trying to replace. You'll notice for example that big dragons can't focus fire all their attacks on a single PC. The rules I wrote prevent them making all their attacks on a single medium sized target. The same concept is involved.</p><p></p><p></p><p></p><p>And in general red > blue > green > black > white. But that's a measure of overall challenge and not every particular detail.</p><p></p><p>Size is not everything. The intensity of the breathe weapon is only partially dependent on size. Bigger or smaller dragons of a given species don't get more damaging breathe weapons solely because they are bigger but also because the are healthier. Likewise, even if a hypothetical young dragon were bigger than an older smaller dragon, it doesn't necessarily mean that bigger is better. The older dragon is more puissant and mystical. It's breath weapon is primarily an extension of that mystical power.</p><p></p><p>In my mind Tiamat is not a paper foe. There is a certain level of power where she becomes a valid foe, it's just not the level of power implied by her RAW 0 AC, no magic resistance, and 130ish hit points. That level of power doesn't really last a round against a high level party. </p><p></p><p>You'll note I didn't stat her up as a deity.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7486962, member: 4937"] Whereas, I'm thinking that since HD of the PCs is hard capped, that there is a cap on the maximum damage any single attack ought to do, at least in the sense of making for the most satisfying combat is the main reason we have stat blocks. If I scale up attacks too much, all I do is return to the binary non-interactive game that is implied by the stat block I'm trying to replace. You'll notice for example that big dragons can't focus fire all their attacks on a single PC. The rules I wrote prevent them making all their attacks on a single medium sized target. The same concept is involved. And in general red > blue > green > black > white. But that's a measure of overall challenge and not every particular detail. Size is not everything. The intensity of the breathe weapon is only partially dependent on size. Bigger or smaller dragons of a given species don't get more damaging breathe weapons solely because they are bigger but also because the are healthier. Likewise, even if a hypothetical young dragon were bigger than an older smaller dragon, it doesn't necessarily mean that bigger is better. The older dragon is more puissant and mystical. It's breath weapon is primarily an extension of that mystical power. In my mind Tiamat is not a paper foe. There is a certain level of power where she becomes a valid foe, it's just not the level of power implied by her RAW 0 AC, no magic resistance, and 130ish hit points. That level of power doesn't really last a round against a high level party. You'll note I didn't stat her up as a deity. [/QUOTE]
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