Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Revised and Rebalanced Magic-User for 1e AD&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 9886059" data-attributes="member: 4937"><p>Yeah, sure. If you went to 9th I'd say that a little less than half of the game was getting to 7th. And if you went to 10th I'd say maybe a quarter of the game was getting to 7th, unless your GM just dumped treasure on you to power level you up. One of the disconnects I may be having, even in the case of [USER=29398]@Lanefan[/USER], is just how many hours are spent on an "average" campaign. </p><p></p><p></p><p></p><p>I mean sure, you'd probably find room for magic missile then, and that is sort of the point. Without those extra spell slots, spending a lot of spell slots at 7th level on a spell that really only does 14 damage to one target is not that easy to justify compared to more copies of say Detect Magic. Because if your 7th level fighter subclass isn't doing an average of 14 damage a round, what's wrong with your party? If he has high strength, presumably he has a melee build that by this point is doing two attacks per round, rarely misses, and hits for like 12 damage per attack. If he didn't have high strength, presumably he has high Dex and a ranged build that is firing 3 times a round, rarely misses, and can double damage on hits so like 6d6+18 per round or something of that sort when in magic missile range. It's nice to be able to sometimes fling some magic missiles at an enemy spellcaster or a charging gnoll that got around the front line, but doing point damage is not your job as an M-U. Unlesss it keeps you alive, it's largely a wasted action and spell slot.</p><p></p><p></p><p></p><p>Usually it only takes one go at it to realize how futile it is, and then they plan. The most successful M-U in my 40 year career was in 3e. He actually implemented (without consulting me) the "dart plan" we'd discussed way back in the 80's after UA came out. He started as a 1st level fighter then switched to wizard. The starting hit point bump was worth the lost level of spells, something no character optimizer would tell you. In 1e, it was easier to multiclass and get that ability to wear armor and the hit point buff, but we had discussed the idea of starting as a dart specialist fighter, taking it up a few levels to get tanky and/or get even more attacks per round (because a dart specialist is pretty viable) and then dual classing into M-U for the rest of your career just for the hit point buff (and by 6th level or so you could also throw darts well again), No one actually ever did it, but it would probably work. The point is you have to do that sort of crap if you want to make it as a M-U.</p><p></p><p></p><p></p><p>None of that takes hit points off the angry pair of mated ogres or survives dragon breath or whatever trouble eventually comes along. Yes, it is possible to play really skillfully, and solve problems before they become problems but invariably the dice won't favor you or the situation is just straight forward and then you have to deal damage. Which is why getting fireball was so meaningful. Suddenly you are doing 18 damage PER target, and unlike a point attack, that's something the fighter can't really do. </p><p></p><p></p><p></p><p>For any fantasy experience, I'm pretty much certain to go back to my 3e homebrew which just felt so joyous to run compared to anything else I've ever run. But if I were to run AD&D, it would be something like these rules so that it didn't feel like a struggle on both sides of the screen.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9886059, member: 4937"] Yeah, sure. If you went to 9th I'd say that a little less than half of the game was getting to 7th. And if you went to 10th I'd say maybe a quarter of the game was getting to 7th, unless your GM just dumped treasure on you to power level you up. One of the disconnects I may be having, even in the case of [USER=29398]@Lanefan[/USER], is just how many hours are spent on an "average" campaign. I mean sure, you'd probably find room for magic missile then, and that is sort of the point. Without those extra spell slots, spending a lot of spell slots at 7th level on a spell that really only does 14 damage to one target is not that easy to justify compared to more copies of say Detect Magic. Because if your 7th level fighter subclass isn't doing an average of 14 damage a round, what's wrong with your party? If he has high strength, presumably he has a melee build that by this point is doing two attacks per round, rarely misses, and hits for like 12 damage per attack. If he didn't have high strength, presumably he has high Dex and a ranged build that is firing 3 times a round, rarely misses, and can double damage on hits so like 6d6+18 per round or something of that sort when in magic missile range. It's nice to be able to sometimes fling some magic missiles at an enemy spellcaster or a charging gnoll that got around the front line, but doing point damage is not your job as an M-U. Unlesss it keeps you alive, it's largely a wasted action and spell slot. Usually it only takes one go at it to realize how futile it is, and then they plan. The most successful M-U in my 40 year career was in 3e. He actually implemented (without consulting me) the "dart plan" we'd discussed way back in the 80's after UA came out. He started as a 1st level fighter then switched to wizard. The starting hit point bump was worth the lost level of spells, something no character optimizer would tell you. In 1e, it was easier to multiclass and get that ability to wear armor and the hit point buff, but we had discussed the idea of starting as a dart specialist fighter, taking it up a few levels to get tanky and/or get even more attacks per round (because a dart specialist is pretty viable) and then dual classing into M-U for the rest of your career just for the hit point buff (and by 6th level or so you could also throw darts well again), No one actually ever did it, but it would probably work. The point is you have to do that sort of crap if you want to make it as a M-U. None of that takes hit points off the angry pair of mated ogres or survives dragon breath or whatever trouble eventually comes along. Yes, it is possible to play really skillfully, and solve problems before they become problems but invariably the dice won't favor you or the situation is just straight forward and then you have to deal damage. Which is why getting fireball was so meaningful. Suddenly you are doing 18 damage PER target, and unlike a point attack, that's something the fighter can't really do. For any fantasy experience, I'm pretty much certain to go back to my 3e homebrew which just felt so joyous to run compared to anything else I've ever run. But if I were to run AD&D, it would be something like these rules so that it didn't feel like a struggle on both sides of the screen. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Revised and Rebalanced Magic-User for 1e AD&D
Top