Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Revised and Rebalanced Magic-User for 1e AD&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LordBP" data-source="post: 9886199" data-attributes="member: 7041678"><p>I've been toying with an idea of allowing Magic Users to be able to choose a spell slot combo which would consist of a combat/non-combat spell (would be offensive/defensive/utility in your example). They have to decide on the combo (for example, magic missile/feather fall/mending) at memorization time, but during cast time, they could decide which one they would use and then the combo slot would be gone (if they decided to cast magic missile, then the feather fall and mending spell wouldn't be available). This would allow them more flexibility, but wouldn't allow them any more power.</p><p></p><p>I would allow a new spell of recharge wand at level 1 and allow MUs to recharge wands (but would have the upper charge limit to be less over time, so that a wand couldn't be used forever. Been thinking about a 10-20% reduction on each recharge. Could also do something like if you overcharge the wand, it explodes which would require the MU to keep track of how many casts they have done with the wand and maybe gamble on if they know the max).</p><p></p><p>Scrolls would be allowed at level 1, but would require exotic materials for the ink which would be different for each spell and maybe person.</p><p></p><p>Alchemy wouldn't be allowed as I would want to keep that for NPCs (mainly for quest lines of monster parts for potions).</p><p></p><p>Wouldn't use cantrips at all, but I prefer more low magic than high magic settings.</p></blockquote><p></p>
[QUOTE="LordBP, post: 9886199, member: 7041678"] I've been toying with an idea of allowing Magic Users to be able to choose a spell slot combo which would consist of a combat/non-combat spell (would be offensive/defensive/utility in your example). They have to decide on the combo (for example, magic missile/feather fall/mending) at memorization time, but during cast time, they could decide which one they would use and then the combo slot would be gone (if they decided to cast magic missile, then the feather fall and mending spell wouldn't be available). This would allow them more flexibility, but wouldn't allow them any more power. I would allow a new spell of recharge wand at level 1 and allow MUs to recharge wands (but would have the upper charge limit to be less over time, so that a wand couldn't be used forever. Been thinking about a 10-20% reduction on each recharge. Could also do something like if you overcharge the wand, it explodes which would require the MU to keep track of how many casts they have done with the wand and maybe gamble on if they know the max). Scrolls would be allowed at level 1, but would require exotic materials for the ink which would be different for each spell and maybe person. Alchemy wouldn't be allowed as I would want to keep that for NPCs (mainly for quest lines of monster parts for potions). Wouldn't use cantrips at all, but I prefer more low magic than high magic settings. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Revised and Rebalanced Magic-User for 1e AD&D
Top