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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Revised and Rebalanced Magic-User for 1e AD&D
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<blockquote data-quote="LordBP" data-source="post: 9886786" data-attributes="member: 7041678"><p>I personally wouldn't have a sorcerer at all. Prefer a magic user that has a bit more utility as I described.</p><p></p><p>As for magic users being weak and easy to kill at low levels, I don't have a problem with that as it tends to balance out their power at the high levels (the lucky and smart survive to make it to high levels).</p><p></p><p>The recharge wand spell would be just to prepare the wand for recharge. They would still have to memorize the spell that would be used to recharge the wand. Haven't considered if they could use scrolls, but I might let them do that. So, each spell would be 1 charge. Not a fan of multi-spell wands, so it would be limited to a single spell per wand. I would have limits on the recharges though.</p><p></p><p>As for creating scrolls, each spell would have it's own unique items it needs, so something like magic missile may require white goose feathers and ink made from ground up magnets (just made this up, so don't laugh too much). The higher level spells would have more exotic and harder to obtain materials for the scribing of the spells to scrolls. You could also see if the local alchemist has any needed materials that they would be willing to part with (could be an adventure hook).</p><p></p><p>I prefer magic to be more like DCC in that it's unstable and has a cost.</p><p></p><p>Hommlet was a special case as if memory serves a lot of the high level NPCs were there because of Iuz paramour Zuggtmoy, that was imprisoned in the Temple of Elemental Evil and they were there to keep an eye on it.</p></blockquote><p></p>
[QUOTE="LordBP, post: 9886786, member: 7041678"] I personally wouldn't have a sorcerer at all. Prefer a magic user that has a bit more utility as I described. As for magic users being weak and easy to kill at low levels, I don't have a problem with that as it tends to balance out their power at the high levels (the lucky and smart survive to make it to high levels). The recharge wand spell would be just to prepare the wand for recharge. They would still have to memorize the spell that would be used to recharge the wand. Haven't considered if they could use scrolls, but I might let them do that. So, each spell would be 1 charge. Not a fan of multi-spell wands, so it would be limited to a single spell per wand. I would have limits on the recharges though. As for creating scrolls, each spell would have it's own unique items it needs, so something like magic missile may require white goose feathers and ink made from ground up magnets (just made this up, so don't laugh too much). The higher level spells would have more exotic and harder to obtain materials for the scribing of the spells to scrolls. You could also see if the local alchemist has any needed materials that they would be willing to part with (could be an adventure hook). I prefer magic to be more like DCC in that it's unstable and has a cost. Hommlet was a special case as if memory serves a lot of the high level NPCs were there because of Iuz paramour Zuggtmoy, that was imprisoned in the Temple of Elemental Evil and they were there to keep an eye on it. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Revised and Rebalanced Magic-User for 1e AD&D
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