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D&D Older Editions, OSR, & D&D Variants
Revised and Rebalanced Magic-User for 1e AD&D
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<blockquote data-quote="TwoSix" data-source="post: 9887433" data-attributes="member: 205"><p>My gut feeling here.</p><p></p><p>1) Keep the classic numbers for level 2 (2500 for MU, 2000 for fighter, etc.) Keep the doubling until around level 5 for everyone.</p><p></p><p>2) Have every class gain HD until 10, then go static HP increase. More elegance with pretty much no flavor loss.</p><p></p><p>3) Take a look at the growth rate over a level range for each class. 5-10, 10-15, 15-20, or something equivalent. Apply some kind of scale to how much that growth should cost over that level range. I don't think it should approach the scaling of fighters (31x experience to get from 5 to 10) or clerics (almost 34x over the same level range), but closer to MU (12.5x) or thief (16x). Highly quadratic classes (like the MU) probably need a larger multiplier to account for their superior progression.</p><p></p><p>4) Apply a multiplier to the 5th level base, roughly equal to the 5th root of the multiplier, and smooth to get to level 10. Repeat for 15 and 20, based on a relative determination of their power growth rate over the same time frame.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9887433, member: 205"] My gut feeling here. 1) Keep the classic numbers for level 2 (2500 for MU, 2000 for fighter, etc.) Keep the doubling until around level 5 for everyone. 2) Have every class gain HD until 10, then go static HP increase. More elegance with pretty much no flavor loss. 3) Take a look at the growth rate over a level range for each class. 5-10, 10-15, 15-20, or something equivalent. Apply some kind of scale to how much that growth should cost over that level range. I don't think it should approach the scaling of fighters (31x experience to get from 5 to 10) or clerics (almost 34x over the same level range), but closer to MU (12.5x) or thief (16x). Highly quadratic classes (like the MU) probably need a larger multiplier to account for their superior progression. 4) Apply a multiplier to the 5th level base, roughly equal to the 5th root of the multiplier, and smooth to get to level 10. Repeat for 15 and 20, based on a relative determination of their power growth rate over the same time frame. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Revised and Rebalanced Magic-User for 1e AD&D
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