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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Revised and Rebalanced Magic-User for 1e AD&D
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<blockquote data-quote="Celebrim" data-source="post: 9887448" data-attributes="member: 4937"><p>Your gut feelings involve taking 5th roots of things? You're gut feelings are a lot more exacting than mine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I see where you are going with that, but if you are going to change so much then I don't think the classic numbers for level 2 are that important, nor is the idea of doubling every level until the 5th a sacred cow that I feel the need to keep alive. Your analysis should at least demonstrate to yourself how little importance there is in the long run how much XP it took to go from 1st to 2nd.</p><p></p><p>I do like how you nicely quantify what is wrong with Gygax's solution by pointing out that fighters need 31x the experience to go from 5th to 10th but MU need only 12.5x the experience for the same level range, somewhat opposite of what we'd expect based on their mechanics. It's a nice elegant way of explaining clearly what the problem is. </p><p></p><p>I don't think however the solution is to go to 10HD for all classes. The classes with smaller dice for their HD really do need those extra HD for balance reasons. That M-U have 11 HD, thieves have 10 HD and Clerics and Fighters have 9HD is not accidental or arbitrary. If anything, you could justify expanding that to M-U having 12HD, thieves having 11HD and Clerics 10HD. Druids and assassins and monks all have HD per level as a large advantage of the subclass. Indeed, it's a general feature of subclasses that they get bonus HD.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9887448, member: 4937"] Your gut feelings involve taking 5th roots of things? You're gut feelings are a lot more exacting than mine. :D I see where you are going with that, but if you are going to change so much then I don't think the classic numbers for level 2 are that important, nor is the idea of doubling every level until the 5th a sacred cow that I feel the need to keep alive. Your analysis should at least demonstrate to yourself how little importance there is in the long run how much XP it took to go from 1st to 2nd. I do like how you nicely quantify what is wrong with Gygax's solution by pointing out that fighters need 31x the experience to go from 5th to 10th but MU need only 12.5x the experience for the same level range, somewhat opposite of what we'd expect based on their mechanics. It's a nice elegant way of explaining clearly what the problem is. I don't think however the solution is to go to 10HD for all classes. The classes with smaller dice for their HD really do need those extra HD for balance reasons. That M-U have 11 HD, thieves have 10 HD and Clerics and Fighters have 9HD is not accidental or arbitrary. If anything, you could justify expanding that to M-U having 12HD, thieves having 11HD and Clerics 10HD. Druids and assassins and monks all have HD per level as a large advantage of the subclass. Indeed, it's a general feature of subclasses that they get bonus HD. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Revised and Rebalanced Magic-User for 1e AD&D
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