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Revised Armor and Weapons Tables
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<blockquote data-quote="ren1999" data-source="post: 6027921" data-attributes="member: 85179"><p>I looked at the play test 2 equipment tables and revised mine with some of the ideas presented. But they could use some work. Any suggestions? Or not.</p><p><strong></strong></p><p><strong>Natural Armor Table</strong></p><p></p><p> None ac10+dex mod</p><p>Padded ac10+1+dex mod</p><p>Leather(includes Hide) ac10+2+dex mod</p><p>Studded ac10+3</p><p>Chain ac10+4</p><p>Scale ac10+5</p><p>Banded ac10+6, Dex-1, Speed-1</p><p>Splint(includes Half-Plate) ac10+7, Dex-2, Speed-2</p><p>Plate ac10+8, Dex-3, Speed-3</p><p> This armor stacks with</p><p>Light Wooden Shield ac10+1</p><p>Light Steel Shield ac10+2, Dex-1, Speed-1</p><p>no two-handed or off-hand weapons with a shield</p><p> Heavy Tower Shields have Defensive Advantage(the attacker rolls the melee or ranged attack twice and takes the lower roll) but are not recommended for adventuring.</p><p> </p><p></p><p> <strong>Weapons Table</strong></p><p></p><p> unarmed punch/bludgeoning/1d4+str mod/can reduce damage</p><p>unarmed kick/bludgeoning/1d4+str mod/can reduce damage</p><p>gauntlet/bludgeoning/off-hand/1d6+str mod</p><p>shield/bludgeoning/off-hand/1d6+str mod</p><p>small club/bludgeoning/off-hand/concealment surprise init +1/1d6+str mod/can reduce damage</p><p>pole-arm or scabbard/bludgeoning/off-hand/1d6+str mod/can reduce damage</p><p>long staff/bludgeoning/2 handed/2d6+str mod/can reduce damage</p><p>club/bludgeoning/main/1d8+str mod</p><p>great club/bludgeoning/2 handed/2d8+str mod</p><p>flail or nunchaku/bludgeoning/off-hand/1d8+str mod</p><p>mace/bludgeoning/main/1d10+str mod</p><p>large mace/bludgeoning/2 handed/2d6+str mod</p><p>small hammer/bludgeoning/concealed surprise init +1/1d6+str mod</p><p>battle hammer or war hammer/bludgeoning/main/1d10+str mod</p><p>maul/bludgeoning/2 handed/2d6+str mod</p><p>spiked gauntlet/bludgeoning, piercing/off-hand/1d8+str mod</p><p>spiked chain/bludgeoning, piercing, grappling/off-hand/1d6+str mod</p><p>pick/bludgeoning, piercing/main/1d10+str mod</p><p>spiked mace/bludgeoning, piercing/main/1d10+str mod</p><p>morningstar/bludgeoning, piercing/off-hand/1d8+str mod</p><p>dagger/off-hand/slashing, piercing/concealment surprise init +1/1d6+str mod</p><p>spear/main/piercing/1d10+str mod</p><p>lance or ranseur/2 handed/piercing/reach 10 feet/ac+1/1d6+str mod</p><p>trident/off-hand/piercing/1d8+str mod</p><p>short sword or wakizashi/off-hand/slashing and piercing/1d8+str mod</p><p>garrote/2 handed/grappling/slashing/2d8+str mod</p><p>sickle or kama/slashing/off-hand/1d8+str mod</p><p>glaive or naginata/2 handed/slashing/reach 10 feet/ac+1/1d6+str mod</p><p>hand axe/main/slashing/1d10+str mod</p><p>battleaxe or war axe/2 handed/slashing/2d8+str mod</p><p>bastard sword/2 handed/slashing/2d8+str mod</p><p>rapier/main/slashing and piercing/1d10+str mod</p><p>long sword/main/slashing and piercing/1d10+str mod</p><p>falchion/main/slashing and piercing/1d10+str mod</p><p>guisarme or halberd/2 handed/slashing or piercing/reach 10 feet/ac+1/1d6+str mod</p><p>thrown dagger/ranged/piercing/concealment surprise init +1/1d6+str mod</p><p>thrown axe/ranged/piercing/1d6+str mod</p><p>thrown spear/ranged/piercing/1d10+str mod</p><p>javelin/ranged/piercing/1d6+str mod</p><p>bolas/ranged/grappling/1d6+str mod</p><p>sling/ranged/bludgeoning/1d6+str mod</p><p>short bow/ranged/piercing/2d6</p><p>long bow/ranged/piercing/2d10</p><p>hand crossbow/off-hand/ranged/piercing/2d8</p><p>heavy crossbow/ranged/piercing/2d12</p><p>whip/grappling/ranged/piercing/1d4+str mod</p><p>net/grappling/1d0</p><p>improvised weapons/1d4+str mod</p></blockquote><p></p>
[QUOTE="ren1999, post: 6027921, member: 85179"] I looked at the play test 2 equipment tables and revised mine with some of the ideas presented. But they could use some work. Any suggestions? Or not. [B] Natural Armor Table[/B] None ac10+dex mod Padded ac10+1+dex mod Leather(includes Hide) ac10+2+dex mod Studded ac10+3 Chain ac10+4 Scale ac10+5 Banded ac10+6, Dex-1, Speed-1 Splint(includes Half-Plate) ac10+7, Dex-2, Speed-2 Plate ac10+8, Dex-3, Speed-3 This armor stacks with Light Wooden Shield ac10+1 Light Steel Shield ac10+2, Dex-1, Speed-1 no two-handed or off-hand weapons with a shield Heavy Tower Shields have Defensive Advantage(the attacker rolls the melee or ranged attack twice and takes the lower roll) but are not recommended for adventuring. [B]Weapons Table[/B] unarmed punch/bludgeoning/1d4+str mod/can reduce damage unarmed kick/bludgeoning/1d4+str mod/can reduce damage gauntlet/bludgeoning/off-hand/1d6+str mod shield/bludgeoning/off-hand/1d6+str mod small club/bludgeoning/off-hand/concealment surprise init +1/1d6+str mod/can reduce damage pole-arm or scabbard/bludgeoning/off-hand/1d6+str mod/can reduce damage long staff/bludgeoning/2 handed/2d6+str mod/can reduce damage club/bludgeoning/main/1d8+str mod great club/bludgeoning/2 handed/2d8+str mod flail or nunchaku/bludgeoning/off-hand/1d8+str mod mace/bludgeoning/main/1d10+str mod large mace/bludgeoning/2 handed/2d6+str mod small hammer/bludgeoning/concealed surprise init +1/1d6+str mod battle hammer or war hammer/bludgeoning/main/1d10+str mod maul/bludgeoning/2 handed/2d6+str mod spiked gauntlet/bludgeoning, piercing/off-hand/1d8+str mod spiked chain/bludgeoning, piercing, grappling/off-hand/1d6+str mod pick/bludgeoning, piercing/main/1d10+str mod spiked mace/bludgeoning, piercing/main/1d10+str mod morningstar/bludgeoning, piercing/off-hand/1d8+str mod dagger/off-hand/slashing, piercing/concealment surprise init +1/1d6+str mod spear/main/piercing/1d10+str mod lance or ranseur/2 handed/piercing/reach 10 feet/ac+1/1d6+str mod trident/off-hand/piercing/1d8+str mod short sword or wakizashi/off-hand/slashing and piercing/1d8+str mod garrote/2 handed/grappling/slashing/2d8+str mod sickle or kama/slashing/off-hand/1d8+str mod glaive or naginata/2 handed/slashing/reach 10 feet/ac+1/1d6+str mod hand axe/main/slashing/1d10+str mod battleaxe or war axe/2 handed/slashing/2d8+str mod bastard sword/2 handed/slashing/2d8+str mod rapier/main/slashing and piercing/1d10+str mod long sword/main/slashing and piercing/1d10+str mod falchion/main/slashing and piercing/1d10+str mod guisarme or halberd/2 handed/slashing or piercing/reach 10 feet/ac+1/1d6+str mod thrown dagger/ranged/piercing/concealment surprise init +1/1d6+str mod thrown axe/ranged/piercing/1d6+str mod thrown spear/ranged/piercing/1d10+str mod javelin/ranged/piercing/1d6+str mod bolas/ranged/grappling/1d6+str mod sling/ranged/bludgeoning/1d6+str mod short bow/ranged/piercing/2d6 long bow/ranged/piercing/2d10 hand crossbow/off-hand/ranged/piercing/2d8 heavy crossbow/ranged/piercing/2d12 whip/grappling/ranged/piercing/1d4+str mod net/grappling/1d0 improvised weapons/1d4+str mod [/QUOTE]
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