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<blockquote data-quote="MiraMels" data-source="post: 7613261" data-attributes="member: 6855497"><p>I like the tools, crafting, and infusions as well! The pets, while i don't <em>hate them</em>, i think they should each do less. Personally, i'd remove the attack functionality from the Iron Defender and the Homunculus. As is, the Artificer already has access to damaging cantrips, and a form of Extra Attack, so they won't be lacking basic combat power if you remove the acid squirt or the iron jaws. Taking away basic attacks and making the constructs more specialized and purpose built gives each subclass a unique character. Archivists have an exploration-focused AI companion, Artillerists have a stationary combat construct, Battle Smiths have a companion that defends creatures and repairs constructs, and Alchemists have a flying construct that can support and enhance their allies. </p><p></p><p>Removing the ability to make attacks from the Iron Defender and Homunculus doesn't change their character or identity, but it <em>does</em> preserve the Beast Master's 'home turf' of having a companion creature that fights at their side. The Artificer's constructs shouldn't remind me of the Beast Master's companion, they should be more unique. Removing basic attacks from them makes the Artificer pets much simpler, but also simplifies the constructs significantly.</p></blockquote><p></p>
[QUOTE="MiraMels, post: 7613261, member: 6855497"] I like the tools, crafting, and infusions as well! The pets, while i don't [I]hate them[/I], i think they should each do less. Personally, i'd remove the attack functionality from the Iron Defender and the Homunculus. As is, the Artificer already has access to damaging cantrips, and a form of Extra Attack, so they won't be lacking basic combat power if you remove the acid squirt or the iron jaws. Taking away basic attacks and making the constructs more specialized and purpose built gives each subclass a unique character. Archivists have an exploration-focused AI companion, Artillerists have a stationary combat construct, Battle Smiths have a companion that defends creatures and repairs constructs, and Alchemists have a flying construct that can support and enhance their allies. Removing the ability to make attacks from the Iron Defender and Homunculus doesn't change their character or identity, but it [I]does[/I] preserve the Beast Master's 'home turf' of having a companion creature that fights at their side. The Artificer's constructs shouldn't remind me of the Beast Master's companion, they should be more unique. Removing basic attacks from them makes the Artificer pets much simpler, but also simplifies the constructs significantly. [/QUOTE]
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