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<blockquote data-quote="Mistwell" data-source="post: 7614431" data-attributes="member: 2525"><p>It's the express intent of the class. You agreed with that description when I posted it for you. The author of the thing is saying that's how it works. How is that not sufficient? There are no really meaningful "spell-like effects" in terms of mechanics like there were in 3e. You have an end result, you have a tool you must use, and how you describe getting to that end result with that tool is a process that is at the heart of 5e. The mechanics are not going to do more than your description of what you're doing. This is a role playing element of the game, not a mechanical element. </p><p></p><p>You wanted the class to be more flexible such that it can work in settings other than just Eberron, and I don't know how much more flexible it can be than, "you fill in the role playing (setting) details on how you're getting from A to B".</p><p></p><p>Here is an example. My wife wanted a character similar to the Helda Spellman character on Chilling Adventures of Sabrina Netflix show. That character uses the kitchen to craft most of her spells, often focused on potions. This class fits that character concept well. I don't need any mechanics more than what's already in this class to make that character. And it's clearly not an Eberron character.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7614431, member: 2525"] It's the express intent of the class. You agreed with that description when I posted it for you. The author of the thing is saying that's how it works. How is that not sufficient? There are no really meaningful "spell-like effects" in terms of mechanics like there were in 3e. You have an end result, you have a tool you must use, and how you describe getting to that end result with that tool is a process that is at the heart of 5e. The mechanics are not going to do more than your description of what you're doing. This is a role playing element of the game, not a mechanical element. You wanted the class to be more flexible such that it can work in settings other than just Eberron, and I don't know how much more flexible it can be than, "you fill in the role playing (setting) details on how you're getting from A to B". Here is an example. My wife wanted a character similar to the Helda Spellman character on Chilling Adventures of Sabrina Netflix show. That character uses the kitchen to craft most of her spells, often focused on potions. This class fits that character concept well. I don't need any mechanics more than what's already in this class to make that character. And it's clearly not an Eberron character. [/QUOTE]
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