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<blockquote data-quote="Charlaquin" data-source="post: 7614547" data-attributes="member: 6779196"><p>No, they're not. In the current iteraction, Infusions cost their own unique resource, independent from spell slots. My suggestion is to consolodate those resources. Have Infusions cost spell slots and get rid of the separate limited number of Infusions per day. Then the folks who don't want to cast spells with their Artificer can spend those spell slots on more infusions, and the folks who do want to cast spells with their Artificer can spend their spell slots on that.</p><p></p><p></p><p>That's not what spells are.</p><p></p><p></p><p>But at that point, why have "greater infusions" cost their own unique resource? Just have them consume a spell slot. Maybe with a minimum level for some of the more powerful ones.</p><p></p><p></p><p>Because I don't agree with the author that it works that way just because he says it does. Sorry, a spell is a spell, not an item. You can pretend it's an item if you want, but I'm not interested in doing that.</p><p></p><p></p><p>I don't think it's impossible to do in a balanced way. At all.</p><p></p><p></p><p>Except it is, because in one case you have a scroll or a wand, and in the other case you don't. A scroll or a wand can be put in a backpack, it can be lost, stolen, or destroyed, it can be cast at one's leisure. A spell does none of those things, it's just an instantaneous effect. You might as well say that a match is fire.</p><p></p><p></p><p>Note how "Ki Point" and "Spell Slot" are two completely different terms. They're also functionally different resources, as they have different things they can be spent to do.</p><p></p><p></p><p>Alll of which is great! I'd love it if I could do more of those things, instead of casting boring spells. </p><p></p><p></p><p> </p><p>Look, I'm not going to do a back-and-forth "nu-uh," "yes-huh" with you. I disagree with you that it is, and you've said nothing to convince me.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7614547, member: 6779196"] No, they're not. In the current iteraction, Infusions cost their own unique resource, independent from spell slots. My suggestion is to consolodate those resources. Have Infusions cost spell slots and get rid of the separate limited number of Infusions per day. Then the folks who don't want to cast spells with their Artificer can spend those spell slots on more infusions, and the folks who do want to cast spells with their Artificer can spend their spell slots on that. That's not what spells are. But at that point, why have "greater infusions" cost their own unique resource? Just have them consume a spell slot. Maybe with a minimum level for some of the more powerful ones. Because I don't agree with the author that it works that way just because he says it does. Sorry, a spell is a spell, not an item. You can pretend it's an item if you want, but I'm not interested in doing that. I don't think it's impossible to do in a balanced way. At all. Except it is, because in one case you have a scroll or a wand, and in the other case you don't. A scroll or a wand can be put in a backpack, it can be lost, stolen, or destroyed, it can be cast at one's leisure. A spell does none of those things, it's just an instantaneous effect. You might as well say that a match is fire. Note how "Ki Point" and "Spell Slot" are two completely different terms. They're also functionally different resources, as they have different things they can be spent to do. Alll of which is great! I'd love it if I could do more of those things, instead of casting boring spells. Look, I'm not going to do a back-and-forth "nu-uh," "yes-huh" with you. I disagree with you that it is, and you've said nothing to convince me. [/QUOTE]
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