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<blockquote data-quote="Savevsdeath" data-source="post: 7614887" data-attributes="member: 73230"><p>What do you want the Artificer to do that it can't currently? What concept should it represent that you believe is unrepresented? I'm struggling to think of any.</p><p></p><p></p><p></p><p>That's fine; while this would make them more like the Artificers of old, it would also make them <em>less</em> suitable for many settings and more complicated to redesign. I wouldn't be heartbroken to get an artificer that lost spells entirely and focused more on Infusions, but how do you design that so it's meaningfuly different from a spellcaster? The class already makes it clear that you are casting via items; that's really all the mechanics that are needed. What do you want done differently? What is your complaint or brilliant change that would be better and make the class work for any setting?</p><p></p><p>Edit: I started writing the post last night and you answered part of my question since. I see where you're trying to go; i just don't like where you're headed, but who says everyone has to agree? But ultimately, i want the class to serve Eberron first and everything else second; an Artificer that doesn't feel right for Eberron but is great for other settings is a bad Artificer IMO, and i believe that baking more of the class' power into the subclass would cause a level of overspecialization that would make it not feel like an Artificer.</p></blockquote><p></p>
[QUOTE="Savevsdeath, post: 7614887, member: 73230"] What do you want the Artificer to do that it can't currently? What concept should it represent that you believe is unrepresented? I'm struggling to think of any. That's fine; while this would make them more like the Artificers of old, it would also make them [I]less[/I] suitable for many settings and more complicated to redesign. I wouldn't be heartbroken to get an artificer that lost spells entirely and focused more on Infusions, but how do you design that so it's meaningfuly different from a spellcaster? The class already makes it clear that you are casting via items; that's really all the mechanics that are needed. What do you want done differently? What is your complaint or brilliant change that would be better and make the class work for any setting? Edit: I started writing the post last night and you answered part of my question since. I see where you're trying to go; i just don't like where you're headed, but who says everyone has to agree? But ultimately, i want the class to serve Eberron first and everything else second; an Artificer that doesn't feel right for Eberron but is great for other settings is a bad Artificer IMO, and i believe that baking more of the class' power into the subclass would cause a level of overspecialization that would make it not feel like an Artificer. [/QUOTE]
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