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Revised bard
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<blockquote data-quote="OneWinged4ngel" data-source="post: 4466300" data-attributes="member: 37292"><p>Core, the bard is good at two things: Social interaction, and Fascinate abuse. They also have a bit of spellcasting (in a specialized field, which mainly has to do with social interaction and... the same stuff Fascinate does) and later on, he can get Otto's Irresistable Dance at a crappier-than-normal caster level. That's... about it. That's not bad, by any means, but it's not a jack of all trades at all. <em> It's an enchantment/illusion specialist that's worse than the Beguiler in pretty much every way except for a few cheap tricks (Fascinate abuse, for instance).</em> In fact, the core bard is quite possibly the most fragile in melee (the squishies are better off!). He seriously has no melee talent whatsoever without a good deal of specialization. All the bardic melee talent comes from noncore sources (Inspire ramp, multiclass feats, melee buff spells, special melee bard feats and equipment, etc)</p><p></p><p>By what stretch of the imagination is this a "jack of all trades"?</p><p></p><p> Which most bards are notably *not.* </p><p></p><p></p><p>What the *heck*?</p><p></p><p>...No, a specialist is the opposite of a jack of all trades. <em> Duh</em>. I can't believe I have to actually say that. Hell, by your definition, *every character in D&D is a jack of all trades,* which is, obviously, absurd.</p><p></p><p>Anywho, let's take a look at these songs that you claim makes the Bard longer than an 8-level class.</p><p></p><p>This song's garbage. Whoop-de-doo, I can expend a bardic music for the same effect as a few charges out of a vigor wand. No one would take 3 extra levels just to get this...</p><p></p><p></p><p> </p><p> Okay, so I'm 17th level. I use this to try to stop an enemy spellcaster. The DC is about 27 (that assumes an 16 cha base, +6 from an item, +4 from levels, and a 45 perform check). ALL the spellcasters all have 21 ranks in Concentration now, probably have some 16 Constitution or more from one source or another (assuming they started with like 12), so you're looking at them failing on a roll of 1-2. If they have Skill Focus Concentration or something, they just fail on a one. Not too inspiring for me to hang in their 9 levels just for this.</p><p></p><p> Wow, this is way worse than Inspire Courage. Looking at what you did to Inspire Courage, though, I just see that you took away any good parts of Inspire Courage and moved it waaaay up here. Why do you want to NERF the bard so?</p><p></p><p>Seriously, you get to affect one ally with a +2 / +2 at level 14? I have better stuff in my low level spells...</p><p></p><p>...Where is the part where you made the bard worth staying in? In fact, all I see is that you nerfed them at lower levels, and gave them garbage abilities at higher levels.</p></blockquote><p></p>
[QUOTE="OneWinged4ngel, post: 4466300, member: 37292"] Core, the bard is good at two things: Social interaction, and Fascinate abuse. They also have a bit of spellcasting (in a specialized field, which mainly has to do with social interaction and... the same stuff Fascinate does) and later on, he can get Otto's Irresistable Dance at a crappier-than-normal caster level. That's... about it. That's not bad, by any means, but it's not a jack of all trades at all. [I] It's an enchantment/illusion specialist that's worse than the Beguiler in pretty much every way except for a few cheap tricks (Fascinate abuse, for instance).[/I] In fact, the core bard is quite possibly the most fragile in melee (the squishies are better off!). He seriously has no melee talent whatsoever without a good deal of specialization. All the bardic melee talent comes from noncore sources (Inspire ramp, multiclass feats, melee buff spells, special melee bard feats and equipment, etc) By what stretch of the imagination is this a "jack of all trades"? Which most bards are notably *not.* What the *heck*? ...No, a specialist is the opposite of a jack of all trades. [I] Duh[/I]. I can't believe I have to actually say that. Hell, by your definition, *every character in D&D is a jack of all trades,* which is, obviously, absurd. Anywho, let's take a look at these songs that you claim makes the Bard longer than an 8-level class. [B][/B]This song's garbage. Whoop-de-doo, I can expend a bardic music for the same effect as a few charges out of a vigor wand. No one would take 3 extra levels just to get this... [B][/B]Okay, so I'm 17th level. I use this to try to stop an enemy spellcaster. The DC is about 27 (that assumes an 16 cha base, +6 from an item, +4 from levels, and a 45 perform check). ALL the spellcasters all have 21 ranks in Concentration now, probably have some 16 Constitution or more from one source or another (assuming they started with like 12), so you're looking at them failing on a roll of 1-2. If they have Skill Focus Concentration or something, they just fail on a one. Not too inspiring for me to hang in their 9 levels just for this. Wow, this is way worse than Inspire Courage. Looking at what you did to Inspire Courage, though, I just see that you took away any good parts of Inspire Courage and moved it waaaay up here. Why do you want to NERF the bard so? Seriously, you get to affect one ally with a +2 / +2 at level 14? I have better stuff in my low level spells... ...Where is the part where you made the bard worth staying in? In fact, all I see is that you nerfed them at lower levels, and gave them garbage abilities at higher levels. [/QUOTE]
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