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Revised beastmaster ranger damage...
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<blockquote data-quote="Sword of Spirit" data-source="post: 7013858" data-attributes="member: 6677017"><p>Honestly, I think they overcomplicated the whole thing. Just let the animal use all of its actions as an independent creature, but give them extra hit points. Then you can tack on some extra features as the ranger levels, like the ability for the ranger to give up an attack to let the animal attack, or advantage on all saves, the ability to give disadvantage on attacks against the beast, resistance versus slashing/piercing/bludgeoning, etc. A spell to bypass damage resistance is a pretty good idea.</p><p></p><p>There is little reason not to just basically use the stats from the MM and make use of other simple design space, such as advantage/disadvantage or resistance, to make the creature more defensible. That way they can also let the ranger keep extra attack so they don't have to design the class weirdly.</p><p></p><p>Instead of making some sort of gestalt entity of a merged humanoid + beast, just give the ranger abilities to pump up animal companions. That way if the rest of the party buys pets, the rangers features will make their pet awesomer anyway.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7013858, member: 6677017"] Honestly, I think they overcomplicated the whole thing. Just let the animal use all of its actions as an independent creature, but give them extra hit points. Then you can tack on some extra features as the ranger levels, like the ability for the ranger to give up an attack to let the animal attack, or advantage on all saves, the ability to give disadvantage on attacks against the beast, resistance versus slashing/piercing/bludgeoning, etc. A spell to bypass damage resistance is a pretty good idea. There is little reason not to just basically use the stats from the MM and make use of other simple design space, such as advantage/disadvantage or resistance, to make the creature more defensible. That way they can also let the ranger keep extra attack so they don't have to design the class weirdly. Instead of making some sort of gestalt entity of a merged humanoid + beast, just give the ranger abilities to pump up animal companions. That way if the rest of the party buys pets, the rangers features will make their pet awesomer anyway. [/QUOTE]
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