Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Revised beastmaster ranger damage...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cyber-Dave" data-source="post: 7014488" data-attributes="member: 82132"><p>30 to 50? Something seems off in your calculations. What animal and weapon is s/he using? </p><p></p><p></p><p></p><p>You are running something very differently than the way the game is being run at the table I am currently playing at. I'm at level 7 right now. My wolf has only 35 hit points with an AC of 16. It goes down, and it goes down fast. It is easy for the DM to put an end to my animal damage boost, at which point in time my damage usually drops as well (because instead of attacking I scramble to try and heal my animal companion before it fails 3 death saves). I've been keeping fairly careful track of my overall damage per encounter, and while it tends to spike high, the mechanics of the animal companion also make it drop low. All in all, keeping a very careful eye on comparative numbers between my entire group (over the course of encounters and not just turns), there is definitly a problem, but the problem isn't as bad as you are making it out to be (at my table). </p><p></p><p>If I might make a suggestion: speak to the player about making a small modification to the sheet. I am the player in my group, and I just asked the group for permision to remove the proficiency bonus from my animal companion's damage rolls as a house rule. Speak to your player about making a similar change to his sheet and see if that makes the game more enjoyable. Also, if you are not attacking his animal for some reason, start. If he runs the animal into a tactically dangerous space with lots of monsters around, have them gang up on it and knock it out. Force him to position his animal on the outskirts of combat if he wants to keep it protected. When it goes down, use its death saves as a ticking clock that forces him to spend his actions and spell resources on reaching and then healing it. Your game might start to feel more balanced.</p><p></p><p>In any case, this is the spell I proposed to the group: </p><p></p><p><strong>Magic Fangs </strong></p><p><em>2nd-level transmutation</em></p><p><em></em><strong>Casting Time:</strong> 1 bonus action</p><p><strong>Range:</strong> touch</p><p><strong>Components:</strong> V, S</p><p><strong>Duration:</strong> Concentration, up to 1 hour</p><p>You touch an animal connected to you by the Ranger’s Animal Companion class feature. Until the spell ends, its attacks are considered magical with a +1 bonus to attack rolls and damage rolls.</p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you cast this spell using a spell slot of 5th level or higher, you do not need to concentrate on the spell to maintain its effect.</p></blockquote><p></p>
[QUOTE="Cyber-Dave, post: 7014488, member: 82132"] 30 to 50? Something seems off in your calculations. What animal and weapon is s/he using? You are running something very differently than the way the game is being run at the table I am currently playing at. I'm at level 7 right now. My wolf has only 35 hit points with an AC of 16. It goes down, and it goes down fast. It is easy for the DM to put an end to my animal damage boost, at which point in time my damage usually drops as well (because instead of attacking I scramble to try and heal my animal companion before it fails 3 death saves). I've been keeping fairly careful track of my overall damage per encounter, and while it tends to spike high, the mechanics of the animal companion also make it drop low. All in all, keeping a very careful eye on comparative numbers between my entire group (over the course of encounters and not just turns), there is definitly a problem, but the problem isn't as bad as you are making it out to be (at my table). If I might make a suggestion: speak to the player about making a small modification to the sheet. I am the player in my group, and I just asked the group for permision to remove the proficiency bonus from my animal companion's damage rolls as a house rule. Speak to your player about making a similar change to his sheet and see if that makes the game more enjoyable. Also, if you are not attacking his animal for some reason, start. If he runs the animal into a tactically dangerous space with lots of monsters around, have them gang up on it and knock it out. Force him to position his animal on the outskirts of combat if he wants to keep it protected. When it goes down, use its death saves as a ticking clock that forces him to spend his actions and spell resources on reaching and then healing it. Your game might start to feel more balanced. In any case, this is the spell I proposed to the group: [B]Magic Fangs [/B] [I]2nd-level transmutation [/I][B]Casting Time:[/B] 1 bonus action [B]Range:[/B] touch [B]Components:[/B] V, S [B]Duration:[/B] Concentration, up to 1 hour You touch an animal connected to you by the Ranger’s Animal Companion class feature. Until the spell ends, its attacks are considered magical with a +1 bonus to attack rolls and damage rolls. [B]At Higher Levels.[/B] When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you cast this spell using a spell slot of 5th level or higher, you do not need to concentrate on the spell to maintain its effect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Revised beastmaster ranger damage...
Top