Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Society of 3.5 Revisionists
Revised cleric (concept only)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sylrae" data-source="post: 4523134" data-attributes="member: 48520"><p>your solution is to take the cleric and make a compromise, and mine is to split it into two classes. I'm dropping paladin, cause I'm not fond of the idea of a good-only PRC, and I figure the battle-priest is close enough to a paladin (if good) that if they want a slightly more fighter emphasis they can multi into fighter. I dont give xp penalties for multiclassing, so the player wont be getting screwed (instead I give a free bonus feat for every 5 levels of the favored class, make them take the favored class via bonus, instead of penalty <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />)</p><p></p><p>As for a healer cleric, either one could be a healer, they have access to alot of the same spells and domains, the difference is one has the emphasis on physical ability and the other on magic. (depends where the player wants the emphasis)</p><p></p><p>Priest is a d4 HD, magic based class. they will be more like the original cleric in casting ability, with expanded spell list, a bit more wizard-like in spell damage.</p><p></p><p>BattlePriest is d8 HD, melee-esque based class. They'll have a lower spell-per day count, and they might not be able to get all the way up to level 9 spells. maybe cap them at 7. Havent quite figured it out or balanced it yet.</p><p></p><p>and for domains, I was thinking the majority of spells should come from a domain list, and have the smaller number be the general cleric spells. That specializes them.</p><p>Obviously this means making new spell lists, but I'm okay with that.</p><p></p><p>As for the Paladin, if you look at it and dissect it, you'll notice that a blackguard gets abilities mirroring the paladins. but the blackguard levels are condensed into 10 instead of 20. So pull oyut the evil blackguard abilities, substitute the appropriate paladin ability, and you have the Paladin PrC. I havent done an actual writeup because nobody in my games ever even WANTS to play a paladin so its had minimal importance.</p><p></p><p>For Turn and what not, I dont want to make it domain based, but deity based. which means that which abilities you can get in place of turn/rebuke is dependent on which setting you play and which deities are available.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4523134, member: 48520"] your solution is to take the cleric and make a compromise, and mine is to split it into two classes. I'm dropping paladin, cause I'm not fond of the idea of a good-only PRC, and I figure the battle-priest is close enough to a paladin (if good) that if they want a slightly more fighter emphasis they can multi into fighter. I dont give xp penalties for multiclassing, so the player wont be getting screwed (instead I give a free bonus feat for every 5 levels of the favored class, make them take the favored class via bonus, instead of penalty :P) As for a healer cleric, either one could be a healer, they have access to alot of the same spells and domains, the difference is one has the emphasis on physical ability and the other on magic. (depends where the player wants the emphasis) Priest is a d4 HD, magic based class. they will be more like the original cleric in casting ability, with expanded spell list, a bit more wizard-like in spell damage. BattlePriest is d8 HD, melee-esque based class. They'll have a lower spell-per day count, and they might not be able to get all the way up to level 9 spells. maybe cap them at 7. Havent quite figured it out or balanced it yet. and for domains, I was thinking the majority of spells should come from a domain list, and have the smaller number be the general cleric spells. That specializes them. Obviously this means making new spell lists, but I'm okay with that. As for the Paladin, if you look at it and dissect it, you'll notice that a blackguard gets abilities mirroring the paladins. but the blackguard levels are condensed into 10 instead of 20. So pull oyut the evil blackguard abilities, substitute the appropriate paladin ability, and you have the Paladin PrC. I havent done an actual writeup because nobody in my games ever even WANTS to play a paladin so its had minimal importance. For Turn and what not, I dont want to make it domain based, but deity based. which means that which abilities you can get in place of turn/rebuke is dependent on which setting you play and which deities are available. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Society of 3.5 Revisionists
Revised cleric (concept only)
Top