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Revised cleric (take two)
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<blockquote data-quote="Kerrick" data-source="post: 5059777" data-attributes="member: 4722"><p>Not really, no... they're just archetypes that help focus my thinking. The descriptions are the important part - what the clerics DO, as opposed to what they ARE. </p><p></p><p></p><p>In case you hadn't noticed, D&D religion in general is very pseudo-Christian. The cleric was built based on a Christian priest - the turning concept is a dead giveaway.</p><p></p><p></p><p>Lessee... Avenger of the god of death: He supports the church's armies, bringing death and destruction to the land. If the god of death is like Kelemvor (more neutral), he would be someone who punishes those who cheat death. Same with corruption. Passive gods, like agriculture and healing, wouldn't have Avengers. Likewise with war-like gods and healers - they wouldn't be as prevalent (though healers are always useful on the battlefield). Proselytizers are common in any church, as they're basically missionaries. Likewise with Protectors - every church has holy sites, holy relics, and followers that need protection from persecution, opposing faiths, or those who would see them stolen/destroyed/killed.</p><p></p><p></p><p>That's something I'm trying to cover with the archetypes - the basic cleric has middle BAB and d6 HD; "combat" clerics can choose combat-based abilities, while those who are more concerned with magic or healing can boost that instead. The first time I attempted a revised cleric, I tried out the idea of a <a href="http://project-phoenix.wikidot.com/classes:domains" target="_blank">domain ability system</a>, where you get four domain abilities instead of domain spells, but I abandoned that one - it was too hard to think up abilities for all those domains.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5059777, member: 4722"] Not really, no... they're just archetypes that help focus my thinking. The descriptions are the important part - what the clerics DO, as opposed to what they ARE. In case you hadn't noticed, D&D religion in general is very pseudo-Christian. The cleric was built based on a Christian priest - the turning concept is a dead giveaway. Lessee... Avenger of the god of death: He supports the church's armies, bringing death and destruction to the land. If the god of death is like Kelemvor (more neutral), he would be someone who punishes those who cheat death. Same with corruption. Passive gods, like agriculture and healing, wouldn't have Avengers. Likewise with war-like gods and healers - they wouldn't be as prevalent (though healers are always useful on the battlefield). Proselytizers are common in any church, as they're basically missionaries. Likewise with Protectors - every church has holy sites, holy relics, and followers that need protection from persecution, opposing faiths, or those who would see them stolen/destroyed/killed. That's something I'm trying to cover with the archetypes - the basic cleric has middle BAB and d6 HD; "combat" clerics can choose combat-based abilities, while those who are more concerned with magic or healing can boost that instead. The first time I attempted a revised cleric, I tried out the idea of a [url=http://project-phoenix.wikidot.com/classes:domains]domain ability system[/url], where you get four domain abilities instead of domain spells, but I abandoned that one - it was too hard to think up abilities for all those domains. [/QUOTE]
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