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Revised cleric (take two)
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<blockquote data-quote="Kerrick" data-source="post: 5061622" data-attributes="member: 4722"><p>I did add more spells - about 900, to be exact. Some of the spheres just ended up having way more spells than others.</p><p></p><p>2. convert 2e Spells.</p></blockquote><p>Most of the 2E spells are already in the PHB. I can think of only a dozen or so, offhand, that weren't converted, and for good reason - they were either totally broken or rendered superfluous by rules changes. I don't have the Cleric's Spell Compendium.</p><p></p><p>Besides all that, I think doing talent trees is a much more elegant solution - it requires a lot less work on my end, the DM doesn't have to figure out which god has lesser/greater spheres, and the player can just add a bunch of abilities.</p><p>[/QUOTE]</p>
[QUOTE="Kerrick, post: 5061622, member: 4722"] I did add more spells - about 900, to be exact. Some of the spheres just ended up having way more spells than others. 2. convert 2e Spells.[/QUOTE] Most of the 2E spells are already in the PHB. I can think of only a dozen or so, offhand, that weren't converted, and for good reason - they were either totally broken or rendered superfluous by rules changes. I don't have the Cleric's Spell Compendium. Besides all that, I think doing talent trees is a much more elegant solution - it requires a lot less work on my end, the DM doesn't have to figure out which god has lesser/greater spheres, and the player can just add a bunch of abilities. [/QUOTE]
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Revised cleric (take two)
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