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Revised cleric (take two)
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<blockquote data-quote="nonsi256" data-source="post: 5064645" data-attributes="member: 86164"><p>Actually, there's no real complexity in splitting BAB & HP.</p><p>Given the roles you're portraying, I'd do it like this:</p><p>- Friar: All Cloistered Cleric modifications - as given; poor Fort saves.</p><p>- Preist: low BAB; d8; 4 SkPts/level; light armor, light shield.</p><p>- Cleric: med BAB; d8; 2 SkPts/level; med armor, heavy shield; restricted to the following domains: Destruction, Glory, Strength and War.</p><p> </p><p>I don't remember if it was you or not, but I saw a few days ago the idea of distinguishing between simple and martial weapons within a weapon group.</p><p>I think it can further help you to distinguish between them.</p><p>- Friar: 1 melee group; simple weapons</p><p>- Priest: 2 melee groups; simple weapons</p><p>- Cleric: 2 melee groups, 1 range group; martial weapons</p><p></p><p></p><p></p><p></p><p>Given Cha represents potency, I'd use a different stat for quantity (Int/Wis)</p><p></p><p></p><p></p><p> I'd suggest choosing between 2 options:</p><p>1. Total conversion that requires so much amount of time.</p><p>2. Keeping the old abilities, but starting from the bottom as far as the new abilities go (and make sure they get better as levels go up).</p><p></p><p></p><p></p><p> This depends entirely on how you execute them.</p><p>They could be made just as viable - and not everything is about one-on-one showdown, you know</p><p></p><p></p><p></p><p>Kill <em>Divine Might</em> and Persistent Spell for starters.</p><p>Change their low-level energy blocking spells to appropriate energy resistance spells.</p></blockquote><p></p>
[QUOTE="nonsi256, post: 5064645, member: 86164"] Actually, there's no real complexity in splitting BAB & HP. Given the roles you're portraying, I'd do it like this: - Friar: All Cloistered Cleric modifications - as given; poor Fort saves. - Preist: low BAB; d8; 4 SkPts/level; light armor, light shield. - Cleric: med BAB; d8; 2 SkPts/level; med armor, heavy shield; restricted to the following domains: Destruction, Glory, Strength and War. I don't remember if it was you or not, but I saw a few days ago the idea of distinguishing between simple and martial weapons within a weapon group. I think it can further help you to distinguish between them. - Friar: 1 melee group; simple weapons - Priest: 2 melee groups; simple weapons - Cleric: 2 melee groups, 1 range group; martial weapons Given Cha represents potency, I'd use a different stat for quantity (Int/Wis) I'd suggest choosing between 2 options: 1. Total conversion that requires so much amount of time. 2. Keeping the old abilities, but starting from the bottom as far as the new abilities go (and make sure they get better as levels go up). This depends entirely on how you execute them. They could be made just as viable - and not everything is about one-on-one showdown, you know Kill [I]Divine Might[/I] and Persistent Spell for starters. Change their low-level energy blocking spells to appropriate energy resistance spells. [/QUOTE]
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