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Revised cleric (take two)
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<blockquote data-quote="Sadrik" data-source="post: 5065095" data-attributes="member: 14506"><p>Friar - again with the pseudo-christian titles...</p><p></p><p>Suggestion-</p><p>Make one class called cleric. Give it some base assumptions. good will save and low ref and fort, low BAB and d6 HD - basically begin at the lowest point in everything. Then, you make a selection of three choices: mystic (caster cleric), avenger (war cleric), or devoted (middle of the road cleric) depending on the choice you make it gives you the number of domains (1 2 or 3), weapon selection choices and gives you an increase in BAB, saves and HD. </p><p></p><p>Another way to develop this would be to make greater and lesser domains. The greater domain grants you potential increases in base stats: for instance war domain might increase you to mid BAB and higher HD. Either pick some of the domains out of the group and make them greater domains or invent an entire new list of greater domains or a mix of both. These greater domains would capture the main basal motive of the worshipers of a deity. Perhaps of a list of 5 or less greater domains would be all that was needed. Characters would only ever get 1 greater domain and then they could select lesser domains based on their choice of deity and greater domain. I think I like this idea the best. It features a level of customization that appeals to me.</p><p></p><p>More as an aside, make the unique spells on the paladin spell list into a righteousness domain and give paladins access to it in addition to the cleric spell list. I really dislike the ranger and paladin having their own spell lists... If you make clerics spontaneous casters, the druid, ranger and paladin should follow suit.</p><p></p><p>Also you could pair down the cleric list a bit by making some of the spells into domains and then feel free to give more access to those domains. The one that screams to me is a summoning domain (monster summoning I-IX).</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5065095, member: 14506"] Friar - again with the pseudo-christian titles... Suggestion- Make one class called cleric. Give it some base assumptions. good will save and low ref and fort, low BAB and d6 HD - basically begin at the lowest point in everything. Then, you make a selection of three choices: mystic (caster cleric), avenger (war cleric), or devoted (middle of the road cleric) depending on the choice you make it gives you the number of domains (1 2 or 3), weapon selection choices and gives you an increase in BAB, saves and HD. Another way to develop this would be to make greater and lesser domains. The greater domain grants you potential increases in base stats: for instance war domain might increase you to mid BAB and higher HD. Either pick some of the domains out of the group and make them greater domains or invent an entire new list of greater domains or a mix of both. These greater domains would capture the main basal motive of the worshipers of a deity. Perhaps of a list of 5 or less greater domains would be all that was needed. Characters would only ever get 1 greater domain and then they could select lesser domains based on their choice of deity and greater domain. I think I like this idea the best. It features a level of customization that appeals to me. More as an aside, make the unique spells on the paladin spell list into a righteousness domain and give paladins access to it in addition to the cleric spell list. I really dislike the ranger and paladin having their own spell lists... If you make clerics spontaneous casters, the druid, ranger and paladin should follow suit. Also you could pair down the cleric list a bit by making some of the spells into domains and then feel free to give more access to those domains. The one that screams to me is a summoning domain (monster summoning I-IX). [/QUOTE]
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