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Revised cleric (take two)
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<blockquote data-quote="Kerrick" data-source="post: 5065787" data-attributes="member: 4722"><p>I came up with an idea last night, and I think this one will be the best one: One cleric. The "friar", if I ever make it, would be an NPC class. The battle cleric is already in the game - it's a paladin. I kept trying to think up abilities for it, but I came up with stuff the paladin's already got. The "devoted" is really what I'm envisioning the cleric to be. He gets middle BAB, d6 HD, good Will save, and can choose from a pool of divine abilities every 3-4 levels, just like the <a href="http://project-phoenix.wikidot.com/classes:rogue" target="_blank">rogue</a> (except I'm thinking that they won't be divided into tiers; they'll just have prereqs).</p><p></p><p>Some sample abilities:</p><p></p><p>Blast Infidel: As listed above; knowledge religion 16 ranks</p><p></p><p>Divine Providence: 3 times per day, the cleric can add half his class level as a luck bonus to all rolls for one round, or he can automatically succeed at a single roll whose DC is no more than his class level +20 (or, for an attack roll, the AC is class level +20).</p><p></p><p>Divine Intervention: Once per week, the cleric can call upon his god to save him from a situation that would otherwise result in his death (this is similar to the miracle spell). He can also save another of the god's followers, or a non-follower who is directly serving the god's interests. [I haven't sketched this out completely yet.] Knowledge religion 15 ranks</p><p></p><p>Faith Healing: Once per day, the cleric can cure a single being of all afflictions or any ability loss/energy drain, by touch. This requires a full-round action to perform. Knowledge religion 10 ranks.</p><p></p><p>Smite the unbelievers: As listed above; BAB +5, Knowledge religion 5 ranks</p><p></p><p></p><p>The only problem with that is that not all domains apply to all gods, which would make it very difficult to pick any to become greater domains.</p><p></p><p></p><p>I rather like paladins and rangers having their own lists - it reflects the fact that they aren't the same as clerics and druids (which they're not; they're divine knights). It'd be a little hard to make the unique paladin spells into an entire domain anyway, since they only go to 4th level.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 5065787, member: 4722"] I came up with an idea last night, and I think this one will be the best one: One cleric. The "friar", if I ever make it, would be an NPC class. The battle cleric is already in the game - it's a paladin. I kept trying to think up abilities for it, but I came up with stuff the paladin's already got. The "devoted" is really what I'm envisioning the cleric to be. He gets middle BAB, d6 HD, good Will save, and can choose from a pool of divine abilities every 3-4 levels, just like the [url=http://project-phoenix.wikidot.com/classes:rogue]rogue[/url] (except I'm thinking that they won't be divided into tiers; they'll just have prereqs). Some sample abilities: Blast Infidel: As listed above; knowledge religion 16 ranks Divine Providence: 3 times per day, the cleric can add half his class level as a luck bonus to all rolls for one round, or he can automatically succeed at a single roll whose DC is no more than his class level +20 (or, for an attack roll, the AC is class level +20). Divine Intervention: Once per week, the cleric can call upon his god to save him from a situation that would otherwise result in his death (this is similar to the miracle spell). He can also save another of the god's followers, or a non-follower who is directly serving the god's interests. [I haven't sketched this out completely yet.] Knowledge religion 15 ranks Faith Healing: Once per day, the cleric can cure a single being of all afflictions or any ability loss/energy drain, by touch. This requires a full-round action to perform. Knowledge religion 10 ranks. Smite the unbelievers: As listed above; BAB +5, Knowledge religion 5 ranks The only problem with that is that not all domains apply to all gods, which would make it very difficult to pick any to become greater domains. I rather like paladins and rangers having their own lists - it reflects the fact that they aren't the same as clerics and druids (which they're not; they're divine knights). It'd be a little hard to make the unique paladin spells into an entire domain anyway, since they only go to 4th level. [/QUOTE]
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